Looking for modeler/artist, animator, and programmer
by Matthew O · in Jobs · 05/24/2005 (2:47 pm) · 2 replies
I'm looking to set up a small team to work on a proof-of-concept for a swashbuckling/musketeer/fencing game. The objective is to build within the next few months, a small size playable version of the game, which if promising could then move into developing a full game.
The game will focus on one-on-one melee (for the moment), essentially duels, and the player will see a first-person perspective view from his/her character's eyes.
If successful, I hope to contribute some of the advances developed here (such as increased hitboxes/collision detection) back to the Torque community.
As with many independent ventures, this will start all-volunteer. While I would like to keep the team as small as possible right now, if you are very interested in working on the project, and have a particular skill you would like to contribute (such as AI) but don't know about the other requirements listed below, I'm sure we can find a way to work together.
Artist - models required:
* one 18th century person model (two would be better), with many, many, many animations, and "masks" that can be placed on the models to represent emotions/physical reactions during a duel
* two 18th century rooms - one interior, one exterior (courtyard), connected with door between them
* one 18th century sword
* one 18th century knife/dagger
* one 18th century wooden chair
* one 18th century wooden table
Animator - animations required:
* wide variety of fencing/fighting motions (player will see first-person perspective of own character, third-person perspective of opponent) (there's more to this than it may at first appear)
Programmer - programming/scripting required:
* complex mouse & keyboard controls related to character animations (this is a bigger part of the job than it may appear)
* increasing the number of hitboxes in Torque (if possible) and using precise collision detection
* player turns to face targeted opponent in duel, player automatically parries attacks if sword is near attack
* variations in attack speed/strength/accuracy
* to establish proof of concept, either: AI for opponent in duel, or fast enough net code to allow for a one vs. one game
* allowance for spectators in game, future possibility of increasing number of active players (NOT MMORPG - I'm thinking up to a maximum of eight players)
I look forward to hearing from you.
Best,
Matthew O'Malley
P.S. Before anyone asks, I would like to state up front that I am a beginner at this, and am hoping to work with either experienced artists/animators/programmers who are really interested in the idea, or less experienced artists/animators/programmers who will learn along with me.
The game will focus on one-on-one melee (for the moment), essentially duels, and the player will see a first-person perspective view from his/her character's eyes.
If successful, I hope to contribute some of the advances developed here (such as increased hitboxes/collision detection) back to the Torque community.
As with many independent ventures, this will start all-volunteer. While I would like to keep the team as small as possible right now, if you are very interested in working on the project, and have a particular skill you would like to contribute (such as AI) but don't know about the other requirements listed below, I'm sure we can find a way to work together.
Artist - models required:
* one 18th century person model (two would be better), with many, many, many animations, and "masks" that can be placed on the models to represent emotions/physical reactions during a duel
* two 18th century rooms - one interior, one exterior (courtyard), connected with door between them
* one 18th century sword
* one 18th century knife/dagger
* one 18th century wooden chair
* one 18th century wooden table
Animator - animations required:
* wide variety of fencing/fighting motions (player will see first-person perspective of own character, third-person perspective of opponent) (there's more to this than it may at first appear)
Programmer - programming/scripting required:
* complex mouse & keyboard controls related to character animations (this is a bigger part of the job than it may appear)
* increasing the number of hitboxes in Torque (if possible) and using precise collision detection
* player turns to face targeted opponent in duel, player automatically parries attacks if sword is near attack
* variations in attack speed/strength/accuracy
* to establish proof of concept, either: AI for opponent in duel, or fast enough net code to allow for a one vs. one game
* allowance for spectators in game, future possibility of increasing number of active players (NOT MMORPG - I'm thinking up to a maximum of eight players)
I look forward to hearing from you.
Best,
Matthew O'Malley
P.S. Before anyone asks, I would like to state up front that I am a beginner at this, and am hoping to work with either experienced artists/animators/programmers who are really interested in the idea, or less experienced artists/animators/programmers who will learn along with me.
#2
06/02/2005 (11:19 am)
Things are looking good for getting a demo together - right now our main need is for an animator looking for a challenge (who will also be able to work closely with a programmer).
Torque Owner Kyle Horn
-Kyle