Repeating Terrain and Mission Editor?
by SM3 · in Torque Game Engine · 05/24/2005 (11:48 am) · 4 replies
Ok, Torque out-of-the-box takes one tile and repeats it over and over correct? So in essence in a stock TGE setup you only have one real terrain block that was built by heightmap.
That being said, is there a way in the mission editor to determine where the actual terrain block ends and the repeating starts? Is there a visual clue in the editor?
I'm trying to layout objects in a game but until now have never needed this question answered since the game size wasn't large enough to worry about it.
Thanks,
Steve
That being said, is there a way in the mission editor to determine where the actual terrain block ends and the repeating starts? Is there a visual clue in the editor?
I'm trying to layout objects in a game but until now have never needed this question answered since the game size wasn't large enough to worry about it.
Thanks,
Steve
#2
05/24/2005 (1:27 pm)
@Stephen, any idea what visual clues it gives you to this?
#3
The red box is the bounds of your "Mission Area", which can be adjusted all the way out to the full size of your terrain block (256x256 grid squares), which happens to be represented by the upper right window's bounds. In other words, if your camera point (the bottom of the V in the upper right hand window) is at the very edge of that square window, you are at the edge of your terrain block.
05/24/2005 (3:13 pm)
If you hit F-11, and then select the "Mission Area Editor", you'll see a window in the top right corner, as well as a "tall" large red box superimposed in the game world window.The red box is the bounds of your "Mission Area", which can be adjusted all the way out to the full size of your terrain block (256x256 grid squares), which happens to be represented by the upper right window's bounds. In other words, if your camera point (the bottom of the V in the upper right hand window) is at the very edge of that square window, you are at the edge of your terrain block.
Torque 3D Owner Stephen Zepp