Game Development Community

Files missing from migration doc

by Todd D. Degani · in Torque Game Engine · 05/24/2005 (9:31 am) · 5 replies

I noticed this when I read that the .sgo files were temp data and then deleted them from my build but they were never generated. Consolefunctions.cc needs to be included in the list of core files altered.

As mentioned in another thread, concretepolylist.cc and cameraspline.cc need to be added to the Torque Lib Project.

#1
05/24/2005 (9:44 am)
I believe the last two files you mentioned are already in the Lib.
#2
05/24/2005 (9:47 am)
I just opened up a stock version of 1.3 to double check, and they aren't. Maybe in 1.4 they are.
#3
05/24/2005 (10:07 am)
Hi Todd,

Those core TGE files are missing from the Migration Guide, partly because they're in some, but not all TGE Engine project files (there are slight differences between TGE's VC6, VC7, TBE, ... project/make files). I'll add those to the updated Migration Guide to avoid confusion.

The sgo files are definitely not temporary. The Lighting Pack Script Library uses the sgo files to access core Lighting Pack functionality (think of the sgo files as DLLs, only in Torque script).

-John
#4
05/24/2005 (10:12 am)
Ok I'm a bit confused here John. Maybe you were responding to someone else in this thread.

Kuni asked:
Quote:Ok i got the beta working, however I"m just concerned about the files:

gui\bigendian\sglighteditor.gui.sgo
gui\littleendian\sglighteditor.gui.sgo

both the files refer to starter.fps, but my mod is called "race". I don't see any problems when I run the game, but still, should this be a concern to us?

And you responded with:
Quote:Hey guys,

That's just dirty temp data that gets re-initialized when the gui components are created that's the value it was set to when the sgo library file was generated.

-John
#5
05/24/2005 (10:28 am)
Ah, I see the confusion...

"That's just dirty temp data that gets re-initialized when the gui components are created that's the value it was set to when the sgo library file was generated."

Is referring to:

"both the files refer to starter.fps, but my mod is called race"

The files are not temporary, but the data in one of the variables is (the one containing 'starter.fps'), which in this case is initialized to 'race' as soon as the sgo is loaded.