How to create a new project?
by Guo Qiang · in Torque Game Builder · 05/20/2005 (12:08 am) · 10 replies
How to create a new project and release it?
#2
05/20/2005 (12:24 am)
P.S. make sure you only delete the copied versions, and you have played the game, all the way through (or at least to run all .cs files) once.
#3
05/20/2005 (12:48 am)
How to create main.cs in my game directory?
#4
It will give you just the basics needed to start a new project.
05/20/2005 (1:18 am)
Use this resource as a starting point for a new project: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7316It will give you just the basics needed to start a new project.
#5
Then rename the file to main.cs :D
05/20/2005 (2:48 am)
Windows: Right Click -> New -> Text DocumentThen rename the file to main.cs :D
#7
05/20/2005 (3:46 pm)
Delete all the cs files as well as the Particle and Tile Editor directories before releasing.
#8
05/20/2005 (3:57 pm)
Delete main.cs in same directory T2D.EXE???
#9
also note, if you want you can delete the .gui files as well since they get converted to .dso files, if you want to protect your gui stuff and/or if you have code inside your .gui files :)
05/20/2005 (3:58 pm)
Nope, delete all .cs files besides that onealso note, if you want you can delete the .gui files as well since they get converted to .dso files, if you want to protect your gui stuff and/or if you have code inside your .gui files :)
#10
05/20/2005 (4:04 pm)
Thank you very much.
Torque Owner Ricky Taylor
Step 1:
Make a new folder in the example directory, called whatever your game is.
Step 2:
Either edit main.cs or make a batch file (.bat) to launch T2D with your "MOD".
Step 3:
Create a main.cs IN YOUR FOLDER.
Step 4:
Make a great game ;).
Step 5:
Copy T2D.exe, the .dlls, and your folder into somewhere new. Search though and delete any .cs or .cs backups (.cs.bak), BUT NOT .DSO!
Have Fun :D