Game Development Community

How to create a new project?

by Guo Qiang · in Torque Game Builder · 05/20/2005 (12:08 am) · 10 replies

How to create a new project and release it?

#1
05/20/2005 (12:23 am)
Kk, only got ten mins to write this, but, here goes:

Step 1:
Make a new folder in the example directory, called whatever your game is.

Step 2:
Either edit main.cs or make a batch file (.bat) to launch T2D with your "MOD".

Step 3:
Create a main.cs IN YOUR FOLDER.

Step 4:
Make a great game ;).

Step 5:
Copy T2D.exe, the .dlls, and your folder into somewhere new. Search though and delete any .cs or .cs backups (.cs.bak), BUT NOT .DSO!

Have Fun :D
#2
05/20/2005 (12:24 am)
P.S. make sure you only delete the copied versions, and you have played the game, all the way through (or at least to run all .cs files) once.
#3
05/20/2005 (12:48 am)
How to create main.cs in my game directory?
#4
05/20/2005 (1:18 am)
Use this resource as a starting point for a new project: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7316

It will give you just the basics needed to start a new project.
#5
05/20/2005 (2:48 am)
Windows: Right Click -> New -> Text Document

Then rename the file to main.cs :D
#6
05/20/2005 (3:39 pm)
Thanks Philip.
Also how to release game? Just delete all *.cs files?
#7
05/20/2005 (3:46 pm)
Delete all the cs files as well as the Particle and Tile Editor directories before releasing.
#8
05/20/2005 (3:57 pm)
Delete main.cs in same directory T2D.EXE???
#9
05/20/2005 (3:58 pm)
Nope, delete all .cs files besides that one

also note, if you want you can delete the .gui files as well since they get converted to .dso files, if you want to protect your gui stuff and/or if you have code inside your .gui files :)
#10
05/20/2005 (4:04 pm)
Thank you very much.