How do I create a DSQ compatible skeleton
by Joel Hargarten · in Artist Corner · 05/19/2005 (9:48 am) · 2 replies
Hey,
I'm making a lot of progress on the game that I'm creating and now I'm ready to create my own character model. I've already created the character mesh, now I need to give it a skeleton. I want to be able to use the DSQ animations that already come with torque, there's no need to re-invent what already exists. I created a skeleton in MilkShape using their tutorial, but it wont work with the DSQ's in Torque ShowToolPro. So the question is this: what program do I use to create the skeleton, or how do I make a DSQ compatible skeleton? thanks.
I'm making a lot of progress on the game that I'm creating and now I'm ready to create my own character model. I've already created the character mesh, now I need to give it a skeleton. I want to be able to use the DSQ animations that already come with torque, there's no need to re-invent what already exists. I created a skeleton in MilkShape using their tutorial, but it wont work with the DSQ's in Torque ShowToolPro. So the question is this: what program do I use to create the skeleton, or how do I make a DSQ compatible skeleton? thanks.
#2
05/19/2005 (12:40 pm)
In the DTS plus exporter is Mr. Blue guy, who has an Orc compatible skeleton. You might want to start from there.
Torque Owner Jeff Gran