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What coordinate system is applied in Torque?

by Jane Austen · in Torque Game Engine · 01/10/2002 (7:23 am) · 3 replies

I find that torque supports both DirectX and OpenGL. And as I remember, if I am correct, DirectX applies the left-hand coordinate system, while OpenGL applies the right-hand coordinate system as default.

Although it's just a simple conversion, would you please tell me what coordinate system is applied as default in torque as a 3D coordinate system?
Also, what's applied as the default texture coordinates?

Thanks a lot!!!

#1
01/10/2002 (7:45 am)
i thought the torque engine supports OpenGL and only the "opengl2d3d.dll" or "glu2d3d.dll" translate it for the DirectX users ????
#2
01/10/2002 (10:07 am)
correct.

the opengl2d3d library handles all the conversions from opengl to directx.

TGE uses OpenGl calls, and whatever coordinate system opengl employs
#3
01/10/2002 (6:33 pm)
Not quite. See the TGE docs.