What coordinate system is applied in Torque?
by Jane Austen · in Torque Game Engine · 01/10/2002 (7:23 am) · 3 replies
I find that torque supports both DirectX and OpenGL. And as I remember, if I am correct, DirectX applies the left-hand coordinate system, while OpenGL applies the right-hand coordinate system as default.
Although it's just a simple conversion, would you please tell me what coordinate system is applied as default in torque as a 3D coordinate system?
Also, what's applied as the default texture coordinates?
Thanks a lot!!!
Although it's just a simple conversion, would you please tell me what coordinate system is applied as default in torque as a 3D coordinate system?
Also, what's applied as the default texture coordinates?
Thanks a lot!!!
#2
the opengl2d3d library handles all the conversions from opengl to directx.
TGE uses OpenGl calls, and whatever coordinate system opengl employs
01/10/2002 (10:07 am)
correct.the opengl2d3d library handles all the conversions from opengl to directx.
TGE uses OpenGl calls, and whatever coordinate system opengl employs
Torque Owner Sven "RaCooN" Knie