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How do i use the RTS pack with the original sdk

by Glynn James · in Torque Game Engine · 05/17/2005 (9:43 am) · 5 replies

Can i just compile the new rts package with TBE and then drop the created exe into a standard torque folder that would have been for the FPS - such as the exmaple folder?

therefore still having a fps resource to build my rpg from but have the new resources in the RTS effectively available?
so i could just use the scripts from thr rts to learn how to use the new resources.
or are there any other files involved?

#1
05/17/2005 (10:19 am)
There is functionality that has been modified and optimized for the RTS-SK that may cause loss of various capabilities if you were to simply drop the RTS-SK executable into the stock starter.fps scripts directory.

That being said...give it a whirl and see what happens! I can definitely say however that you will need to make code integration decisions to have both RTS-SK and full Torque "fps" play capabilities...because they are two different genres, and have different base mechanics that are needed.

One obvious example is the concept of projectiles: An FPS game needs a fully networked projectile that updates to each client so that players can physically dodge the missile by moving their player away from the point of impact. In an "standard" RTS, this isn't a game play mechanic that is needed, and was an area of optimization that the RTS-SK modifies to allow for other areas of expansion of content (more units, etc.).
#2
05/17/2005 (10:55 am)
Ok thanks stephen, so really im better off editing the RTS package to RPG style than trying to bodge stuff :)
#3
05/17/2005 (4:30 pm)
I have had some success in merging the stock torque with rts.. Mainly this was to save myself from some mac bugs in rts that have been fixed in torque. Though later I found out this was not needed if you use the windows version of the code instead of that found in the .dmg
#4
05/18/2005 (5:21 am)
Im getting nowhere with this, cant seem to find any documentation that will help me in figuring out how to integrate the two.

What im after is a basic fps environment like the starter.fps, witht he ability to use the RTS objects

The rts description mentioned volumous documentation and as yet ive been unable to find any apart from the snippets that indie developers have kindly put up themselves for specific things. These are all wonderful and very generous but ive not got past even some of the basic things
#5
05/18/2005 (9:58 am)
There is an overview document in your /doc directory that was created as part of your installation.

There is definitely no "how to" to do what you describe, since as I implied above, one of the major purposes of the RTS-SK was to remove/optimize the fps game assumptions, since they are two completely different genres. Your specific goal is "outside of the box" of the RTS-SK itself.