Is there any one using TNL here ?
by Kad · in Torque Game Engine · 05/15/2005 (7:08 am) · 3 replies
Hi All,
I'll start an OpenSource MMORPG project and I'm looking for a good network API
I found TNL very interesting, but there is too few example codes,
And this forum seems to be not frequently visited, so ..... what's going on ?
is TNL project dead ?
please answer me, and if you are using TNL for game developping give me some links ;)
I'll start an OpenSource MMORPG project and I'm looking for a good network API
I found TNL very interesting, but there is too few example codes,
And this forum seems to be not frequently visited, so ..... what's going on ?
is TNL project dead ?
please answer me, and if you are using TNL for game developping give me some links ;)
#2
Use the version of Zap that comes with TNL as well as the example program for code. If that code + the docs are not enough for you, then your networking code is the least of your worries on your MMO project.
05/15/2005 (9:49 am)
There is a version of TNL that is GPL'ed. Use the version of Zap that comes with TNL as well as the example program for code. If that code + the docs are not enough for you, then your networking code is the least of your worries on your MMO project.
#3
To answer your questions, no the TNL project is not dead -- a number of projects are using it, including one commerical MMORPG (to be announced soon ;) ). It is available under both the GPL and paid closed source licenses. If you have any specific questions, we'd be happy to answer them, but Pat's suggestion is a good one -- the Zap game is a complete example game using the features of TNL.
- Mark
05/15/2005 (12:03 pm)
Hi Kad,To answer your questions, no the TNL project is not dead -- a number of projects are using it, including one commerical MMORPG (to be announced soon ;) ). It is available under both the GPL and paid closed source licenses. If you have any specific questions, we'd be happy to answer them, but Pat's suggestion is a good one -- the Zap game is a complete example game using the features of TNL.
- Mark
Torque 3D Owner Stephen Zepp
FYI, you will need to pay close attention to the TNL EULA, since there are specific and detailed requirements about what is and is not allowed with TNL. Off the top of my head, inclusion of TNL in another Open Source distribution raises a quick warning flag, but I myself haven't read the TNL EULA, so I'm not sure if it's allowed or not.