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Is there any one using TNL here ?

by Kad · in Torque Game Engine · 05/15/2005 (7:08 am) · 3 replies

Hi All,
I'll start an OpenSource MMORPG project and I'm looking for a good network API
I found TNL very interesting, but there is too few example codes,
And this forum seems to be not frequently visited, so ..... what's going on ?
is TNL project dead ?

please answer me, and if you are using TNL for game developping give me some links ;)

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  • #1
    05/15/2005 (7:19 am)
    TNL is a separate product that re-packages the networking code of Torque (TGE, T2D, TSE) as a separate package for those that only want Torque's net code for their project. Since 90%++ of the community simply uses Torque itself for their entire game development, the message traffic here in these TNL forums isn't very high. TNL is absolutely used in several projects, but mostly at a different level than Open Source projects (commercial/funded specifically).

    FYI, you will need to pay close attention to the TNL EULA, since there are specific and detailed requirements about what is and is not allowed with TNL. Off the top of my head, inclusion of TNL in another Open Source distribution raises a quick warning flag, but I myself haven't read the TNL EULA, so I'm not sure if it's allowed or not.
    #2
    05/15/2005 (9:49 am)
    There is a version of TNL that is GPL'ed.

    Use the version of Zap that comes with TNL as well as the example program for code. If that code + the docs are not enough for you, then your networking code is the least of your worries on your MMO project.
    #3
    05/15/2005 (12:03 pm)
    Hi Kad,

    To answer your questions, no the TNL project is not dead -- a number of projects are using it, including one commerical MMORPG (to be announced soon ;) ). It is available under both the GPL and paid closed source licenses. If you have any specific questions, we'd be happy to answer them, but Pat's suggestion is a good one -- the Zap game is a complete example game using the features of TNL.

    - Mark