Collision Problems with complex Maya Mesh
by Mark Hartlieb · in Artist Corner · 05/14/2005 (6:43 pm) · 2 replies
So I've been working on this for a long time and can't seem to find a solution after trying everything I could think of and searching the forums for hours on end.
So, Here is the problem.
I followed this tutorial
http://www.dannyngan.com/torque/maya2dts/
which was very comprehensive and made me happy to get a static in the game. So with my new knowledge of importing I tried a more complex mesh (a castle tower) and the model shows up and it has collision in the fact that I can stand on it and run into it; but when I shoot it in the starter.fps demo, the crossbow bolt goes right through. I can get simple objects with just a few extrusions to have ammo collision, but there seems to be a threshold of complexity were ammo has none.
If anyone has any answers or ideas, they would be greatly appreciated.
So, Here is the problem.
I followed this tutorial
http://www.dannyngan.com/torque/maya2dts/
which was very comprehensive and made me happy to get a static in the game. So with my new knowledge of importing I tried a more complex mesh (a castle tower) and the model shows up and it has collision in the fact that I can stand on it and run into it; but when I shoot it in the starter.fps demo, the crossbow bolt goes right through. I can get simple objects with just a few extrusions to have ammo collision, but there seems to be a threshold of complexity were ammo has none.
If anyone has any answers or ideas, they would be greatly appreciated.
#2
Thanks for the reply.
05/23/2005 (12:20 pm)
They are closed convex hulls, but apparently they were just to complicated. So I am now making a more simple collision mesh to go with my complex static and it seems to be working.Thanks for the reply.
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