Game Development Community

Collision Problems with complex Maya Mesh

by Mark Hartlieb · in Artist Corner · 05/14/2005 (6:43 pm) · 2 replies

So I've been working on this for a long time and can't seem to find a solution after trying everything I could think of and searching the forums for hours on end.



So, Here is the problem.

I followed this tutorial

http://www.dannyngan.com/torque/maya2dts/

which was very comprehensive and made me happy to get a static in the game. So with my new knowledge of importing I tried a more complex mesh (a castle tower) and the model shows up and it has collision in the fact that I can stand on it and run into it; but when I shoot it in the starter.fps demo, the crossbow bolt goes right through. I can get simple objects with just a few extrusions to have ammo collision, but there seems to be a threshold of complexity were ammo has none.

If anyone has any answers or ideas, they would be greatly appreciated.

#1
05/15/2005 (4:13 am)
Your collision meshes aren't closed convex hulls.
#2
05/23/2005 (12:20 pm)
They are closed convex hulls, but apparently they were just to complicated. So I am now making a more simple collision mesh to go with my complex static and it seems to be working.

Thanks for the reply.