Im about to buy TGE but some question first :)
by Eran Caspi · in Torque Game Engine · 05/14/2005 (10:15 am) · 17 replies
Hello
I know you see those thread every two days and I have made some of those ><
but I still have a few questions about GG and Torque
1. There are a lot of TGE related products and I know that there are private forum for them
but does every product have it's own forum (even ragdoll animation pack)?
2. Before compiling the engine Im sure that there is a way do disable F10 and F11
but how do you disable it? is there any tutorial for it in the private forums?
3. Can the compile be disable?
I mean when I put *.cs and active the engine the files get compiled to *.cs.dso
is there any way to disable it?
4. Can TBE compile every TGE related product with other TGE related product?
5. Can TBE act as compiler for everything?
Thank you,
Eran
I know you see those thread every two days and I have made some of those ><
but I still have a few questions about GG and Torque
1. There are a lot of TGE related products and I know that there are private forum for them
but does every product have it's own forum (even ragdoll animation pack)?
2. Before compiling the engine Im sure that there is a way do disable F10 and F11
but how do you disable it? is there any tutorial for it in the private forums?
3. Can the compile be disable?
I mean when I put *.cs and active the engine the files get compiled to *.cs.dso
is there any way to disable it?
4. Can TBE compile every TGE related product with other TGE related product?
5. Can TBE act as compiler for everything?
Thank you,
Eran
#2
There are one or two .cs files that don't get compiled at run time, and these can be shipped as script files.
05/14/2005 (12:08 pm)
If you disable the ability of the engine to compile the .cs files, you will not be able to distribute your code. You must not ship uncompiled script files with your game.There are one or two .cs files that don't get compiled at run time, and these can be shipped as script files.
#3
@ Xavier "eXoDuS" Amado
It's not the same question, I mean can I compile "Hello World" programs
or just any other program without TGE in TBE?
@ Philip Mansfield
Hmmm, I didn't know that untill now :)
but I can still make one copy of the engine with the compile feature and one without it
and after I compile the files in the compile version I can just copy them to the other version no?
05/14/2005 (1:33 pm)
Thank you both for the fast reply@ Xavier "eXoDuS" Amado
It's not the same question, I mean can I compile "Hello World" programs
or just any other program without TGE in TBE?
@ Philip Mansfield
Hmmm, I didn't know that untill now :)
but I can still make one copy of the engine with the compile feature and one without it
and after I compile the files in the compile version I can just copy them to the other version no?
#4
I guess this is just something I haven't noticed.
Robert
05/14/2005 (2:37 pm)
I didn't know that about TGE. I knew that you were not allowed to distribute CS files when it comes to T2D.I guess this is just something I haven't noticed.
Robert
#5
T2D is a different matter however.
05/14/2005 (3:01 pm)
With TGE you can distribute the script files if you wish, we do just that in the Torque Demo. Some people choose not to do this however because they don't want their game scripts to be public.T2D is a different matter however.
#6
05/14/2005 (7:27 pm)
@Eran TBE isn't a special application. It's Eclipse + MingW, but packaged in such a way that you can build Torque out of the box. Assuming you know how to use Eclipse + CDT plugin + MingW and are comfortable with Makefiles, then you should be able to get it to compile anything you want.
#7
05/15/2005 (12:57 am)
Ah, my apologies then :)
#8
Just two more questions for now, how many private forum are there?
and what are there for (support, showcase ect)?
I assume that you have several TGE private forums.
05/16/2005 (11:38 am)
Thank you all for your help, I will buy Torque this weekend I hope :)Just two more questions for now, how many private forum are there?
and what are there for (support, showcase ect)?
I assume that you have several TGE private forums.
#9
i'm sorry for posting in you post but i didn't want to start another thread when there allready was a thread with "questions about torque"..
i'm thinking about buying Torque TOO.
what i wanted to ask is when i buy the indie version wich is v1.3 i think?..:
1.: will i be able to update to 1.4 when its out without extra payment...
2.: does torque support normal maps...
could you also answere these questions please...
Quota (Eran Caspi)"Just two more questions for now, how many private forum are there?
and what are there for (support, showcase ect)?
I assume that you have several TGE private forums."
Thanks in advance..
Regards
Bardur
05/17/2005 (5:12 am)
Hii'm sorry for posting in you post but i didn't want to start another thread when there allready was a thread with "questions about torque"..
i'm thinking about buying Torque TOO.
what i wanted to ask is when i buy the indie version wich is v1.3 i think?..:
1.: will i be able to update to 1.4 when its out without extra payment...
2.: does torque support normal maps...
could you also answere these questions please...
Quota (Eran Caspi)"Just two more questions for now, how many private forum are there?
and what are there for (support, showcase ect)?
I assume that you have several TGE private forums."
Thanks in advance..
Regards
Bardur
#10
have 1.x updates for free, but Im not sure but I just think so.
2. No, If you want normal maps you will have to buy Torque Shader Engine.
And I can't really answer my question ><
05/17/2005 (5:23 am)
1. I think this will be free, once you bought TGE you willhave 1.x updates for free, but Im not sure but I just think so.
2. No, If you want normal maps you will have to buy Torque Shader Engine.
And I can't really answer my question ><
#11
05/17/2005 (5:34 am)
There are 9 private forums for TGE, in addition to access to all of the "protected" (licensed users only) documentation, resources, code snippets, etc.
#12
And by the way eran caspi.. we'll i didn't want you to answere your question but someone else... LOL! hehe
05/17/2005 (7:12 am)
OK thanks And by the way eran caspi.. we'll i didn't want you to answere your question but someone else... LOL! hehe
#14
Large learning curve, but compared to anything else out there
GG and TorqueGE are Number one.
Where else can you get it all?
05/17/2005 (10:33 am)
Just buy it. Large learning curve, but compared to anything else out there
GG and TorqueGE are Number one.
Where else can you get it all?
#15
1. I will probably start my games from the starter kit, could I still sell the game
if it's based on the starter kit?
2. A quote form EULA
I saw in the War zone demo 2 full screen TGE logo in the start so do I need
to display both of them ir just one?
05/19/2005 (1:12 pm)
I have another two questions1. I will probably start my games from the starter kit, could I still sell the game
if it's based on the starter kit?
2. A quote form EULA
Quote:Licensee agrees to display a full screen Torque Game Engine logo in the start up sequence of any game created and released with the Engine.
I saw in the War zone demo 2 full screen TGE logo in the start so do I need
to display both of them ir just one?
#16
2) Just one--Warzone demo was put out by GG, so they decided to add in some extra GG flash!
05/19/2005 (1:16 pm)
1) yes.2) Just one--Warzone demo was put out by GG, so they decided to add in some extra GG flash!
#17
05/20/2005 (4:32 pm)
Thank you :)
Torque 3D Owner Xavier "eXoDuS" Amado
Default Studio Name
2) Yes you can just remove the scripts or remove the engine source files for the editor. or both.
3) I think you could disable it, but what for?
4) Pretty much yes, as long as the makefiles are updated.
5) Isn't this the same question?