Game Development Community

Some pictures of my work

by Viktor Kuropyatnik · in Game Design and Creative Issues · 05/14/2005 (8:22 am) · 5 replies

My day job:
http://photobucket.com/albums/y245/ViiKzzz/
This was created using ArchiCad (if you have problem viewing big image - right click and choose "show image").
I tryed to insert them in TGE? but it works for me now only in 3ds format. So i think I need to remodel them using CS, Hammer, Quark or wait for Constructor.

It's possible to convert ArchiCad model into 3ds format, and then put in TGE using this resource:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5502

but I get my model overlighten (Besedka.jpg), the problem, I think, lies in ArchiCad material properties that not properly converting.
But maybe it's something else...

#1
05/14/2005 (9:16 am)
I didn't test this, but this is what I would try: import this model into milkshape and export it as DTS. Then create a very low poly, invisible model to convert it to .dif with one of the mentioned applications. Then put both into your level.
#2
05/14/2005 (10:21 am)
@Dirk

I convert model into DTS using MilkShape but show tool (-show) crash when I try to load this DTS.
last lines of log file:

Engine initialized...
Missing file: starter.fps/data/shapes/Besedka/besedka.cs!

But why it wants script I dont know.
#3
05/14/2005 (11:01 am)
Unfortunately I don't own show tool. So I can't help there. Maybe I could assist if you send the file to me?
#4
05/14/2005 (4:25 pm)
He was talking about the show tool that is distributed with Torque, I believe.
#5
05/15/2005 (12:42 pm)
Yes, you right I talked about built in show tool.
@Dirk
I send you this model as soone as I get to my work, what format it will be: OBJ, 3DS, or DTS?