1.4 RC1 "Failed to create the bitmap array"
by Tom Spilman · in Torque Game Engine · 05/13/2005 (3:33 am) · 8 replies
I'm building and testing some stuff against 1.4 RC (i downloaded it just now) and got a "Failed to create the bitmap array" assert from GuiScrollCtrl::onWake() when i opened the mission editor. If i continue thru the asserts the backgrounds for right hand side panes are missing, but the tree lists are still there. The mission editor seems to work the 'demo' mod, but i'm getting these asserts in 'starter.fps'.
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#2
05/13/2005 (3:56 am)
Long posts give me the forbidden error message from the server
#3
I was calling the exe with "-game starter.fps" which would clear the mods including the new (?) "creator" mod which now holds some of the editor gui profiles. You just need to fix the -game option to add the "creator" mod as well as the game selected.
05/13/2005 (3:57 am)
Ok i figured it out, but i can't post the code because the website hates me.I was calling the exe with "-game starter.fps" which would clear the mods including the new (?) "creator" mod which now holds some of the editor gui profiles. You just need to fix the -game option to add the "creator" mod as well as the game selected.
#4
05/13/2005 (10:00 am)
//--------------------
case "-game":
$argUsed[$i]++;
if ($hasNextArg)
{
// Set the selected mod and 'creator' for editor stuff.
$userMods = "creator;" @ $nextArg;
$argUsed[$i+1]++;
$i++;
$modcount = 2;
}
else
error("Error: Missing Command Line argument. Usage: -game <game_name>");
#5
Thanks again.
05/19/2005 (2:46 pm)
I noticed that today also. I'm glad you found it. I'll note that this change is in the main.cs file in the example directory and that the error happens when you try to load the world editor by pressing F11.Thanks again.
#7
05/20/2005 (12:04 pm)
Ah, nice way to fix that, Tom. I've put it on the List.
#8
08/08/2005 (9:57 pm)
Done, nice fix Tom.
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