Top 10 Games... of all time. And prove why.
by Paul Zakar · in General Discussion · 05/12/2005 (12:49 am) · 111 replies
What are your choices for top 10 games of all time?
Not just what are they... what makes them great? what sets them apart from the other games in their genres and what helped them to push the envelope? Where did they go right where others have gone wrong? And did trends in the game industry at the time of release help influence their rise to power (or in some cases their failure). I'm interested to see what everyone thinks regarding this topic.
Not just what are they... what makes them great? what sets them apart from the other games in their genres and what helped them to push the envelope? Where did they go right where others have gone wrong? And did trends in the game industry at the time of release help influence their rise to power (or in some cases their failure). I'm interested to see what everyone thinks regarding this topic.
About the author
#102
These are *MY* top 10. The top 10 games that ave influenced me the most and the games *I* find fun (in no particula order).
1. Gyruss (Arcade) - Great shooter! Excellent soundtrack and mesmerizing patterns.
2. Super Mario Bros All Stars (SNES) - Super Mario 1, 2 and possibly the best platformer ever made; Super Mario 3, all on one cart? Holy crap!
3. Mr. Robot and his Robot Factory (Atari 8-bit) - A tight little platformer, but more importantly, a robust editor included!
4. Jumpman (Atari 8-bit) - One of the most amazing platformers ever created! Every level different, every level a puzzle, every level challenging but not unfair. An amazing concept, a character that could grab onto an edge of a platform and climb up! This game showed me what platformers should be!
5. Half-Life (PC) - Revived the dying FPS genre and showed that storytelling could be done in an FPS. It also showed that storytelling didn't have to take control away from the player.
6. Resident Evil (PSX) - Single-handedly ushered in a new genre; survival horror, and esentially took over an old genre; adventure games. Yeah, I know about Alone in the Dark (and it's obvious that Capcom did, too), but nobody says you're making an "Alone in the Dark clone", if you're making a survival horror game, now do they?
7. R-Type (Arcade) - When you look up "shooter" in the dictionary, you won't find a picture of Doom, I tell ya! Patterns, power-ups, boss creatures, hold down to charge up. R-Type *IS* the shooter genre.
8. Tomb Raider (PC/PSX) - Showed that a game could work on both console and PC, without changing the game one bit. Pushed 3D 3rd-person into the mainstream and showed that there was more to a mascot than being "hip, super-deformed, and attitude".
9. Quake (PC) - 3D, lightmaps, tools, mod community, 'nuff said.
10. Street Fighter II (Arcade) - I would spend $20 a week, join tournaments, and countless hours to play this game. Once I got really good, I would even go around, looking for competitors who didn't know me (sharking).
Honorable Mentions:
Mr. Do (Arcade) - Better than Pac-Man and Dig Dug combined!
Marble Madness (Arcade) - What's that look?!? Isometric? Amazing! Plus it felt good (trackball) and had mesmorizing music.
Burnout 3 (XBox) - 60fps, 200+ mph, amazing crashes. The game's damn'd near perfect. The only thing needed is the online play they put into Burnout Revenge on X360. Unfortunately Burnout Revenge messed with B3's gameplay, otherwise it would be the ultimate.
Ms. Pac-Man (Arcade) - Colourful, different levels. Still plays great, to this day! Also, brought women in to game playing.
Tetris (everything) - Showed that abstract puzzle games could be mainstream. Hell, I'm sure that the Gameboy wouldn't have sold as many if there wasn't a Tetris. I know plenty of people who bought the Gameboy initially for Tetris. And we all know (at least the non-fanboys), without Gameboy, Nintendo would've gone the way of Sega.
11/26/2006 (5:32 pm)
Top 10 of all time? Hmm... Well, let's give this a shot...These are *MY* top 10. The top 10 games that ave influenced me the most and the games *I* find fun (in no particula order).
1. Gyruss (Arcade) - Great shooter! Excellent soundtrack and mesmerizing patterns.
2. Super Mario Bros All Stars (SNES) - Super Mario 1, 2 and possibly the best platformer ever made; Super Mario 3, all on one cart? Holy crap!
3. Mr. Robot and his Robot Factory (Atari 8-bit) - A tight little platformer, but more importantly, a robust editor included!
4. Jumpman (Atari 8-bit) - One of the most amazing platformers ever created! Every level different, every level a puzzle, every level challenging but not unfair. An amazing concept, a character that could grab onto an edge of a platform and climb up! This game showed me what platformers should be!
5. Half-Life (PC) - Revived the dying FPS genre and showed that storytelling could be done in an FPS. It also showed that storytelling didn't have to take control away from the player.
6. Resident Evil (PSX) - Single-handedly ushered in a new genre; survival horror, and esentially took over an old genre; adventure games. Yeah, I know about Alone in the Dark (and it's obvious that Capcom did, too), but nobody says you're making an "Alone in the Dark clone", if you're making a survival horror game, now do they?
7. R-Type (Arcade) - When you look up "shooter" in the dictionary, you won't find a picture of Doom, I tell ya! Patterns, power-ups, boss creatures, hold down to charge up. R-Type *IS* the shooter genre.
8. Tomb Raider (PC/PSX) - Showed that a game could work on both console and PC, without changing the game one bit. Pushed 3D 3rd-person into the mainstream and showed that there was more to a mascot than being "hip, super-deformed, and attitude".
9. Quake (PC) - 3D, lightmaps, tools, mod community, 'nuff said.
10. Street Fighter II (Arcade) - I would spend $20 a week, join tournaments, and countless hours to play this game. Once I got really good, I would even go around, looking for competitors who didn't know me (sharking).
Honorable Mentions:
Mr. Do (Arcade) - Better than Pac-Man and Dig Dug combined!
Marble Madness (Arcade) - What's that look?!? Isometric? Amazing! Plus it felt good (trackball) and had mesmorizing music.
Burnout 3 (XBox) - 60fps, 200+ mph, amazing crashes. The game's damn'd near perfect. The only thing needed is the online play they put into Burnout Revenge on X360. Unfortunately Burnout Revenge messed with B3's gameplay, otherwise it would be the ultimate.
Ms. Pac-Man (Arcade) - Colourful, different levels. Still plays great, to this day! Also, brought women in to game playing.
Tetris (everything) - Showed that abstract puzzle games could be mainstream. Hell, I'm sure that the Gameboy wouldn't have sold as many if there wasn't a Tetris. I know plenty of people who bought the Gameboy initially for Tetris. And we all know (at least the non-fanboys), without Gameboy, Nintendo would've gone the way of Sega.
#103
When the official pre-beta introduction pages are promoted, Voyage Century is proved to be high-expected. As the first 3D nautical online game, Voyage Century attracts innumerable players. The clicking rate is keeping increasing. Now, at the moment of closed beta, the formal official site of Voyage Century is available. And it will take you back to the 16th century.
Our official website involves in game information, players' interaction, customer service, and download, etc. Considering the players' requirement and the style of the game, we not only offer more convenient index column but also more detailed game information and more understandable newbie guide, which will guide players, senior or new, to a certain extent. The website provides the players with excellent interactive entertainment platform on which players could communicate and share the experience at will without considering they are in the game or on the website. We will do our best to help the players who have any questions about the game and provide the whole detailed information on the website for the players to search. Hope everyone could take pleasure here and relax yourselves at ease.
There are much happiness and sadness involved in the big and saline sea. It is said that the sea is sweat originally. The sea turns saline now, because it is included innumerable sailors' tears and sweats, and even lives. In our eyes, sea is forever mysterious and make human yearn. If you still can't realize your dream of sailing on the sea, Our motto: Serve with our heart forever!
11/26/2006 (5:53 pm)
The Official Site of Voyage Century is AvailableWhen the official pre-beta introduction pages are promoted, Voyage Century is proved to be high-expected. As the first 3D nautical online game, Voyage Century attracts innumerable players. The clicking rate is keeping increasing. Now, at the moment of closed beta, the formal official site of Voyage Century is available. And it will take you back to the 16th century.
Our official website involves in game information, players' interaction, customer service, and download, etc. Considering the players' requirement and the style of the game, we not only offer more convenient index column but also more detailed game information and more understandable newbie guide, which will guide players, senior or new, to a certain extent. The website provides the players with excellent interactive entertainment platform on which players could communicate and share the experience at will without considering they are in the game or on the website. We will do our best to help the players who have any questions about the game and provide the whole detailed information on the website for the players to search. Hope everyone could take pleasure here and relax yourselves at ease.
There are much happiness and sadness involved in the big and saline sea. It is said that the sea is sweat originally. The sea turns saline now, because it is included innumerable sailors' tears and sweats, and even lives. In our eyes, sea is forever mysterious and make human yearn. If you still can't realize your dream of sailing on the sea, Our motto: Serve with our heart forever!
#104
United by guild, players seek their dreams together. They fight with their common enemy, defend their country and city and take up and develop cities for their guild. They form firm and deep brother hood and friendship in the crude battle. And this relationship also extends to real life. This is what [color=blue][size=18] Voyage Century [/size] [/color]can provide with you.
As Voyage Century close beta is going to be released recently, Voyage Century warmly invites all ambitious guilds to jump in. It is possible to provide limited closed beta accounts for guilds.
[color=blue][size=18] Voyage Century [/size] [/color]certainly has a series of favorable policies for the guilds which join closed and open beta. Furthermore, it will evaluate all the guilds and reward the top 20 guilds by the time officially when Voyage Century is final released. Rewards include ship models, limited edition items and equipments in Voyage Century.
More details please visit The Official Site of [color=blue][size=18] Voyage Century [/size] [/color]c
"Voyage Century" Brings You to Review the Sail Culture of 16 Century[img]http://www.voyagecenturyonline.com/images/wallpaper/a3.jpg[/img]
[img]http://www.voyagecenturyonline.com/images/wallpaper/a9.jpg[/img]
11/29/2006 (9:11 pm)
Voyage CenturyVoyage Century Invites Guilds to Jump in.Voyage Century Invites Guilds to Jump inAs we know, guild system is an indispensable part of online MMORPG, so does the Voyage Century.Along with the naissance of [color=blue][size=18] Voyage Century [/size] [/color] --the first 3D nautical game, a crowd of players who bear the same voyage dream acquaint on the net, waiting for the stirring moment, waiting for an exciting game platform to repose their dream. They gather in the Voyage Century for the same dream and defend it with their ideal and youth, they will never give up until the spirit of Voyage illuminate the whole world. United by guild, players seek their dreams together. They fight with their common enemy, defend their country and city and take up and develop cities for their guild. They form firm and deep brother hood and friendship in the crude battle. And this relationship also extends to real life. This is what [color=blue][size=18] Voyage Century [/size] [/color]can provide with you.
As Voyage Century close beta is going to be released recently, Voyage Century warmly invites all ambitious guilds to jump in. It is possible to provide limited closed beta accounts for guilds.
[color=blue][size=18] Voyage Century [/size] [/color]certainly has a series of favorable policies for the guilds which join closed and open beta. Furthermore, it will evaluate all the guilds and reward the top 20 guilds by the time officially when Voyage Century is final released. Rewards include ship models, limited edition items and equipments in Voyage Century.
More details please visit The Official Site of [color=blue][size=18] Voyage Century [/size] [/color]c
"Voyage Century" Brings You to Review the Sail Culture of 16 Century[img]http://www.voyagecenturyonline.com/images/wallpaper/a3.jpg[/img]
[img]http://www.voyagecenturyonline.com/images/wallpaper/a9.jpg[/img]
#105
11/29/2006 (10:04 pm)
Has anyone mentioned Tetris?
#106
1. Wizardry I - Proving Ground of the Mad Overlord This is the first computer game that really made my jaw drop. I saw that sweet looking green dragon on the black box through the window of "The Computer Store" here in Eugene, back in like '85. I played a lot of D&D then and when I saw the crude green maze (which didn't seem crude then) I knew something big had happened.
2. AD&D Gold-Box games- I played through so many of these on the C-64 that I wore the disks out. Curse of the Azure Bonds and Pool of Radiance brought the AD&D ruleset to life long before Neverwinter or any other game.
3. DOOM- This is the first time I had ever seen 3D in action (err.. pseudo 3D) and I remember going to my friends brothers buisiness late at night to run it on his Uber 486. Scary as hell I thought it was the coolest and most evil thing I had ever seen since Iron Maidens Number of the Beast album cover. I literally dreamed about DOOM when I wasn't able to play it.
4. Shenmue- I really enjoyed this one, though I can see how it's not really for everyone. The hugeness of the city was as impressive back then to me as an Elder Scrolls game is now.
5. Street Fighter 2 Turbo- I put countless hours into this game on an almost daily for years battling my friends. Perfectly balanced.
6. Ultima III : Exodus- I shattered my leg on July 4th when I was about 16 and spent a month in bed high on pain meds, eating Dairy Queen, sleeeping, and playing Exodus for 8 hours at a time. Pretty much the best days of my life other than the leg.
7.M.U.L.E.- I play this every once in a while and probably will as long as I have any friends to punish with my underhanded smithore whoring! Multiplayer perfection.
can't think of any more right now.
11/29/2006 (10:43 pm)
I try ever once in a while to answer this top 10 question and each time I come up with different games (mostly). I think for me it would just be too hard to answer - so instead im going to shoot from the hip here and just put up 10 games I think are the cream of the crop and why.1. Wizardry I - Proving Ground of the Mad Overlord This is the first computer game that really made my jaw drop. I saw that sweet looking green dragon on the black box through the window of "The Computer Store" here in Eugene, back in like '85. I played a lot of D&D then and when I saw the crude green maze (which didn't seem crude then) I knew something big had happened.
2. AD&D Gold-Box games- I played through so many of these on the C-64 that I wore the disks out. Curse of the Azure Bonds and Pool of Radiance brought the AD&D ruleset to life long before Neverwinter or any other game.
3. DOOM- This is the first time I had ever seen 3D in action (err.. pseudo 3D) and I remember going to my friends brothers buisiness late at night to run it on his Uber 486. Scary as hell I thought it was the coolest and most evil thing I had ever seen since Iron Maidens Number of the Beast album cover. I literally dreamed about DOOM when I wasn't able to play it.
4. Shenmue- I really enjoyed this one, though I can see how it's not really for everyone. The hugeness of the city was as impressive back then to me as an Elder Scrolls game is now.
5. Street Fighter 2 Turbo- I put countless hours into this game on an almost daily for years battling my friends. Perfectly balanced.
6. Ultima III : Exodus- I shattered my leg on July 4th when I was about 16 and spent a month in bed high on pain meds, eating Dairy Queen, sleeeping, and playing Exodus for 8 hours at a time. Pretty much the best days of my life other than the leg.
7.M.U.L.E.- I play this every once in a while and probably will as long as I have any friends to punish with my underhanded smithore whoring! Multiplayer perfection.
can't think of any more right now.
#107
On to the top ten games
1) Half-life
The whole sci-fi plot of it was awesome plus it had a great story that kept throwing new stuff at you.
2) Anything mario. It needs no explanation. Everyones played it.
3) Counter strike games. Come on. Theres about 20k servers online for CSS average. Its a fun simple game.
4) Tribes. It was fun building those bases and watching your enemys try to get in and out alive.
5) Battlefield 1942. Its fun to jump in a plane fly across a African battlefield in WWII parachute out grab a jeep drive to a tank, gun down some nazis and do it all over again. It also was a unique game that so many people have tried to copy the mechanics of.
6) World of warcraft. Laugh all you want and get pissed at it all you want but it has more than twice the subscribers of anyone else. Oh yeah. The runner up is Lineage with 12 percent compared to 52 percent. Plus it has tons of quests, big world, and lots of instances, along with major updates every month or so.
7) Halo 1. Its a pretty simple game but anyone will pick it up and play it. Simple mechanics make for a fun game i guess. Look at mario.
8) Quake III. Once again simple is fun. The only point of this is to kill your opponents. No story, no character backgrounds. Its just a plain old FPS
9) Contra. I like the series. Its fun. I don't know why, so don't get on my case about it.
10) Call of duty. Its only the best WWII shooter. Screw medal of honer. Put it down and pick up at least the first one.
12/27/2006 (8:29 pm)
Well for one thing. Everquest sucked and the second sucked even more. No pvp.On to the top ten games
1) Half-life
The whole sci-fi plot of it was awesome plus it had a great story that kept throwing new stuff at you.
2) Anything mario. It needs no explanation. Everyones played it.
3) Counter strike games. Come on. Theres about 20k servers online for CSS average. Its a fun simple game.
4) Tribes. It was fun building those bases and watching your enemys try to get in and out alive.
5) Battlefield 1942. Its fun to jump in a plane fly across a African battlefield in WWII parachute out grab a jeep drive to a tank, gun down some nazis and do it all over again. It also was a unique game that so many people have tried to copy the mechanics of.
6) World of warcraft. Laugh all you want and get pissed at it all you want but it has more than twice the subscribers of anyone else. Oh yeah. The runner up is Lineage with 12 percent compared to 52 percent. Plus it has tons of quests, big world, and lots of instances, along with major updates every month or so.
7) Halo 1. Its a pretty simple game but anyone will pick it up and play it. Simple mechanics make for a fun game i guess. Look at mario.
8) Quake III. Once again simple is fun. The only point of this is to kill your opponents. No story, no character backgrounds. Its just a plain old FPS
9) Contra. I like the series. Its fun. I don't know why, so don't get on my case about it.
10) Call of duty. Its only the best WWII shooter. Screw medal of honer. Put it down and pick up at least the first one.
#108
12/28/2006 (1:03 am)
I just started playing Anachronox again. We need a thread for top 10 games almost nobody played. Some of the very best games were commercial flops. I still hold up Mask of Eternity as a gold standard for a fantasy rpg games. Rune is still better than God of War, Enclave and Dark Messiah put together. Chronicles of Riddick is the best FPS ever made followed closely by Deus Ex. Thief still kicks the shit out of Splinter Cell. Ahhh... the golden days of games before anyone knew that you could sell games the way you sell movies: pack some shit in a pretty package and throw all the money into advertising. Sigh.
#109
2) Dune II. Although there were one or two rts games before this they were unknown or crap. This game finally started the move away from hex and grid turn based games, which were normally inferior to the pencil and paper versions and actually began to use the medium of the computer game to improve the original concept and give the player an experience that they could not get any other way. Well without becoming the dictator of a small nation at least!
3) Quake. I'm not saying that Doom wasn't popular in multiplayer or that there wern't popular online MUDS before quake, but the online popularity that Quake enjoyed was just in a whole different league to anything seen previously.
4) World Of Warcraft. Once we MMO players were reviled even by our fellow computer game players as sad and pathetic. Now MMOs can be advertised on television and used as material for tv programs. World of Warcraft forced MMOs into the public eye and opened up the MMO world to everyone, not just the university layabout!
5) Civilization. Take a small tribe and fly them to Alpha Centauri and loose whole months of your life while doing it. Who would have thought that moving around small rectangles around slightly larger rectangles could ever have been so much fun or had such replay value.
6) Final Fantasy. I truly truly hate this series and all of its copy cat spawns. I could rant for hours on its poor storylines (which appear to have been written by a twelve year old fantasy fan fiction writer) the poor game play mechanics, the poorly disguised attempts to empower the player by having large damage numbers when everything in the game could be divided by a thousand and have the same results and the fact that all its male main characters look like David Beckham wannabes (or maybe he's a final fantasy wannabe, who knows?). However it is one of the most popular series of all time and has managed to create almost single handedly the console role playing game (CRPG) genre, which judging by the number of carbon copies I assume is very very popular with the paying public. In the end who do the creators are about most? The hordes of people who buy their game or me?
7) Deus Ex. Do I throw a grenade at the guards, explosive or gas? Or snipe them at longer range? Lethal or none lethal approach? hmm that kid over there looks like he might be able to give me info on this place, maybe if I give him some food, he looks a little hungry..... How many games ever gave you real choice over what you were doing. How many actually change the story depending on if you slink away through an open window or charge into certain death to help your brother? The 'role' aspect of RPG is often forgotten in favour of large numbers and FMV however in the late nineties a selection of games began to change all that. During the course of Deus Ex JC Denton becomes you. His choices mirror what you want to do, not what you are forced to do. Also the story ain't bad, with more twists than an English country road.
8) Max Payne. Finally a game which not only told a story but told it well. So far Max Payne 1 and 2 are the only games which I can actually believe that their story could've been written for a film script or a book. Normally the story lines (I'm looking at you Final fantasy) involve the same old tired mess that has plagued fantasy and sci fi books since the late 60's. it also showed that games could be made for adults without sex and over the top violence.
9) Call of Duty. This game is easy to beat, very easy, even on hardest difficulty it shouldn't take anyone longer than ten hours to get to the end. But oh, boy what ten hours they are! Every second of CoD (and its later games) are packed with atmosphere and excitement. No other firstperson game makes me so aware of my mortality, makes me want to hide behind cover rather than charge into the bullets and makes me realise just how bloody suicidal charging into a mg42s field of fire actually is. The sounds, the guns and the environment all come together to give one hell of a fps experience.
10) Championship Manager / Football Manager. Has one game utterly dominated its genre like Championship Manager and its latest incarnation as football manager. The recent name split showed just how important the Collyer brothers have become to football simulation. Can you imagine Joe public knowing that the main valve employees have left and are writing their own Gordon Freeman based game?
11) Counter Strike. I know this is one too many but it needed to be included. Not for its game play or its role in popular culture but because of the sheer impact it had as a mod. Nowadays very few pc games are now released without some sort of mapping tool or sdk for people to make their own content and this can be attributed by the extra shelf life that Counter Strike granted to the original Half Life. its a developers and publishers dream, someone you don't pay comes along and suddenly your game, well past its original shelf life suddenly becomes in demand again.
12/28/2006 (5:06 am)
1) Tomb Raider. Personally I never liked any of this series, I prefer my platformers in two dimensions. However this game started the shift of games from being geek only to mainstream entertainment. Although this lead pretty much to the death of games I really enjoyed playing during me childhood it has opened vast revenue streams for the games industry that otherwise we would never have had.2) Dune II. Although there were one or two rts games before this they were unknown or crap. This game finally started the move away from hex and grid turn based games, which were normally inferior to the pencil and paper versions and actually began to use the medium of the computer game to improve the original concept and give the player an experience that they could not get any other way. Well without becoming the dictator of a small nation at least!
3) Quake. I'm not saying that Doom wasn't popular in multiplayer or that there wern't popular online MUDS before quake, but the online popularity that Quake enjoyed was just in a whole different league to anything seen previously.
4) World Of Warcraft. Once we MMO players were reviled even by our fellow computer game players as sad and pathetic. Now MMOs can be advertised on television and used as material for tv programs. World of Warcraft forced MMOs into the public eye and opened up the MMO world to everyone, not just the university layabout!
5) Civilization. Take a small tribe and fly them to Alpha Centauri and loose whole months of your life while doing it. Who would have thought that moving around small rectangles around slightly larger rectangles could ever have been so much fun or had such replay value.
6) Final Fantasy. I truly truly hate this series and all of its copy cat spawns. I could rant for hours on its poor storylines (which appear to have been written by a twelve year old fantasy fan fiction writer) the poor game play mechanics, the poorly disguised attempts to empower the player by having large damage numbers when everything in the game could be divided by a thousand and have the same results and the fact that all its male main characters look like David Beckham wannabes (or maybe he's a final fantasy wannabe, who knows?). However it is one of the most popular series of all time and has managed to create almost single handedly the console role playing game (CRPG) genre, which judging by the number of carbon copies I assume is very very popular with the paying public. In the end who do the creators are about most? The hordes of people who buy their game or me?
7) Deus Ex. Do I throw a grenade at the guards, explosive or gas? Or snipe them at longer range? Lethal or none lethal approach? hmm that kid over there looks like he might be able to give me info on this place, maybe if I give him some food, he looks a little hungry..... How many games ever gave you real choice over what you were doing. How many actually change the story depending on if you slink away through an open window or charge into certain death to help your brother? The 'role' aspect of RPG is often forgotten in favour of large numbers and FMV however in the late nineties a selection of games began to change all that. During the course of Deus Ex JC Denton becomes you. His choices mirror what you want to do, not what you are forced to do. Also the story ain't bad, with more twists than an English country road.
8) Max Payne. Finally a game which not only told a story but told it well. So far Max Payne 1 and 2 are the only games which I can actually believe that their story could've been written for a film script or a book. Normally the story lines (I'm looking at you Final fantasy) involve the same old tired mess that has plagued fantasy and sci fi books since the late 60's. it also showed that games could be made for adults without sex and over the top violence.
9) Call of Duty. This game is easy to beat, very easy, even on hardest difficulty it shouldn't take anyone longer than ten hours to get to the end. But oh, boy what ten hours they are! Every second of CoD (and its later games) are packed with atmosphere and excitement. No other firstperson game makes me so aware of my mortality, makes me want to hide behind cover rather than charge into the bullets and makes me realise just how bloody suicidal charging into a mg42s field of fire actually is. The sounds, the guns and the environment all come together to give one hell of a fps experience.
10) Championship Manager / Football Manager. Has one game utterly dominated its genre like Championship Manager and its latest incarnation as football manager. The recent name split showed just how important the Collyer brothers have become to football simulation. Can you imagine Joe public knowing that the main valve employees have left and are writing their own Gordon Freeman based game?
11) Counter Strike. I know this is one too many but it needed to be included. Not for its game play or its role in popular culture but because of the sheer impact it had as a mod. Nowadays very few pc games are now released without some sort of mapping tool or sdk for people to make their own content and this can be attributed by the extra shelf life that Counter Strike granted to the original Half Life. its a developers and publishers dream, someone you don't pay comes along and suddenly your game, well past its original shelf life suddenly becomes in demand again.
#110
12/29/2006 (3:33 am)
I really liked Paul's list - I agreed %100 with the game descriptions.
#111
-Weston
12/29/2006 (3:57 am)
I've been playing video games for about as long as games have been around. I started with Lode Runner on the apple IIC. I've played every major console and a bunch of the big hits on the PC. But World of Warcraft destroys every gaming experience I've ever had. It's really not worth adding the other nine, WoW is just in another league. Anyone who hasn't played it owes it to themselves to check it out.-Weston
Torque Owner Ethan Groves
Strategy:
My favorite strategy game is Age of Empires 2. I don't play it much anymore, but AoE2 took strategy gaming to a whole new level.
FPS:
For a quick, sit down and play session, Bz-Flag has to be my favorite! I love that game and the community. It's a free open source tank battle game. bzflag.org You have to play it to appreciate it.
For a longer FPS style session, I used to play AA. The thing I enjoy the most about AA is the realism. It doesn't have any uber weapons or leveling up in "skills." It's all based on YOUR skill... And internet connection.
MMORPG:
Don't have one... I don't really like any of the current MMORPG's. I played Rune Scape for a little while, but I grew to despise the combat system more and more... I hate things that are based on random numbers and not YOUR real life skills.