Torque Lighting Problem
by Ryan Osborn · in Artist Corner · 01/08/2002 (9:47 am) · 3 replies
Hello,
I am the lead mapper for team making a game for the torque. Its called Arms of Enchantment. We have been in development since before the release of the engine. Well since the day it came out I have been doing the interiors. In 1.0 I had a problem when the engine tried to light a castle I was making, it would crash. I narrowed in down to the teeth on it. With out the teeth it would light no problem. Well you cant have a castle with out teeth. Well when 1.1 came out it was a dream. It seemed like it would light anything. I was able to finish the castle.
Now I am coming across the same problem with lighting. As you can see from the interior here. Its for the most part simple. Well it wont light. Wether I light it when I place it, or at the loading of the map. Is any one else having this problem?
If you have any solutions or ideas please reply.
,Ryan Osborn
I am the lead mapper for team making a game for the torque. Its called Arms of Enchantment. We have been in development since before the release of the engine. Well since the day it came out I have been doing the interiors. In 1.0 I had a problem when the engine tried to light a castle I was making, it would crash. I narrowed in down to the teeth on it. With out the teeth it would light no problem. Well you cant have a castle with out teeth. Well when 1.1 came out it was a dream. It seemed like it would light anything. I was able to finish the castle.
Now I am coming across the same problem with lighting. As you can see from the interior here. Its for the most part simple. Well it wont light. Wether I light it when I place it, or at the loading of the map. Is any one else having this problem?
If you have any solutions or ideas please reply.
,Ryan Osborn
#3
Did you add any ambient_color in the worldspawn?
And where is the terrain, sky?
Did you add any ambient light in the mission file sun?
01/24/2002 (7:56 am)
I looks like you have the sun coming from the back-left side--that would explain why the first image didn't seem lighted. You could change the sun direction vector and see if it makes a diff. Did you add any ambient_color in the worldspawn?
And where is the terrain, sky?
Did you add any ambient light in the mission file sun?
Torque Owner Tim "Zear" Hammock
(Man, I just love archaic terms!)