Game Development Community

Importing a flyer from Max 7 to Torque

by SpaceCowboy · in Artist Corner · 05/09/2005 (4:26 pm) · 1 replies

There has already been a thread on this in the getting started section.
http://www.garagegames.com/mg/forums/result.thread.php?qt=29647

Basically, I want to be able to create a box, set up all the dummy nodes, and export it as a flyer in max. I've followed a number of tutorials, but can't get things to work. Everything I do shows up fine in TorqueDemo -show. When I try to bring it into the game, the game freezes and eventually crashes after the load objects bar is finished.

The closest I can get, it to take one of the max files from one of the tutorials, delete the mesh, and import my custom mesh.

These are the following tutorials I've followed:

Vehicle Tutorial
http://tork.beffy.de/tutorials/vehicles/index.htm

Flying Vehicle Resource
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5071
This is the one I've focused on the most. I can re-export the max file that comes with this resource, and the game works fine. I tried to recreate every dummy object with the exact naming, but when I export as a DTS, the game freezes on load.

BraveTree Warsparrow Pack
This didn't really help me anymore than the flying vehicle resource, though I imagine that will change when it comes time for doing guns.

3D Game Programming All In One ( This doesn't really help me as it's geared towards milkshape. I tried following through with Max7 but with the same results as before.)

DTS Node Listing
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273

Finally, I've tried unchecking the collapse modifier box in the parameter drop down of the DTS, and tried rescaling everything using the "box trick". Any other suggestions?

SpaceCowboy

#1
05/09/2005 (10:46 pm)
Basicly a flying shape is nothing more than a static DTS (ie. simple box) with the addition of the jetNozzle# node. Chances are if you aren't using a custom CFG file the jetNozzle node will get culled at export, so double check that you are and that you have jetNozzle in the "alwaysinclude" list.

The rest is all server side CS files doing their magic.