Importing a flyer from Max 7 to Torque
by SpaceCowboy · in Artist Corner · 05/09/2005 (4:26 pm) · 1 replies
There has already been a thread on this in the getting started section.
http://www.garagegames.com/mg/forums/result.thread.php?qt=29647
Basically, I want to be able to create a box, set up all the dummy nodes, and export it as a flyer in max. I've followed a number of tutorials, but can't get things to work. Everything I do shows up fine in TorqueDemo -show. When I try to bring it into the game, the game freezes and eventually crashes after the load objects bar is finished.
The closest I can get, it to take one of the max files from one of the tutorials, delete the mesh, and import my custom mesh.
These are the following tutorials I've followed:
Vehicle Tutorial
http://tork.beffy.de/tutorials/vehicles/index.htm
Flying Vehicle Resource
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5071
This is the one I've focused on the most. I can re-export the max file that comes with this resource, and the game works fine. I tried to recreate every dummy object with the exact naming, but when I export as a DTS, the game freezes on load.
BraveTree Warsparrow Pack
This didn't really help me anymore than the flying vehicle resource, though I imagine that will change when it comes time for doing guns.
3D Game Programming All In One ( This doesn't really help me as it's geared towards milkshape. I tried following through with Max7 but with the same results as before.)
DTS Node Listing
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273
Finally, I've tried unchecking the collapse modifier box in the parameter drop down of the DTS, and tried rescaling everything using the "box trick". Any other suggestions?
SpaceCowboy
http://www.garagegames.com/mg/forums/result.thread.php?qt=29647
Basically, I want to be able to create a box, set up all the dummy nodes, and export it as a flyer in max. I've followed a number of tutorials, but can't get things to work. Everything I do shows up fine in TorqueDemo -show. When I try to bring it into the game, the game freezes and eventually crashes after the load objects bar is finished.
The closest I can get, it to take one of the max files from one of the tutorials, delete the mesh, and import my custom mesh.
These are the following tutorials I've followed:
Vehicle Tutorial
http://tork.beffy.de/tutorials/vehicles/index.htm
Flying Vehicle Resource
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5071
This is the one I've focused on the most. I can re-export the max file that comes with this resource, and the game works fine. I tried to recreate every dummy object with the exact naming, but when I export as a DTS, the game freezes on load.
BraveTree Warsparrow Pack
This didn't really help me anymore than the flying vehicle resource, though I imagine that will change when it comes time for doing guns.
3D Game Programming All In One ( This doesn't really help me as it's geared towards milkshape. I tried following through with Max7 but with the same results as before.)
DTS Node Listing
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4273
Finally, I've tried unchecking the collapse modifier box in the parameter drop down of the DTS, and tried rescaling everything using the "box trick". Any other suggestions?
SpaceCowboy
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