New Site
by Tom Spilman · in General Discussion · 05/09/2005 (3:10 pm) · 61 replies
Wow guys... this new site rocks.... and Google powered search.... totally freaking sweet!
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
#2
05/09/2005 (4:25 pm)
I love it! Awesome new site guys.
#3
05/09/2005 (4:32 pm)
Theres no window for recent threads
#4
05/09/2005 (4:34 pm)
@Sean - You should post that to the website bugs/suggestions forum.
#5
... runs off looking for the suggestions forum...
05/09/2005 (4:39 pm)
I'll second Sean's suggestion :)... runs off looking for the suggestions forum...
#6
05/09/2005 (4:47 pm)
We took out recent threads. We get so many forums posts now that showing hte latest five unread posts is not very useful. If you use Mark All As Read and Read Unread Posts, it is very easy to keep up with what is going on.
#8
05/09/2005 (4:53 pm)
None of the downloads in my account seem to work anymore.
#9
It's just too sterile. Ecspecially for a site that sells games.
The pluses are that it's a lot faster.
05/09/2005 (4:58 pm)
It's really going to take some getting used to. It's just too sterile. Ecspecially for a site that sells games.
The pluses are that it's a lot faster.
#10
05/09/2005 (5:04 pm)
Downloads fixed
#11
wassup with that?
05/09/2005 (5:05 pm)
Woah woah woah! what happened to the torque documentation section?? many parts have been dropped. it wouldnt be so bad if i knew these sections still existed but were reserved for sdk owners, but apparently a few sections have been dropped completely. the second half of the torquescript documentation is missing as well as some of the exporter sections. and just when i was getting started learning about interaction keys... wassup with that?
#12
-I get a forbiden error if I try to edit my posts.
-The advance search feaute missmatches the logo
-if you click on using torque, nothing appears
Just wanted to pass those along
05/09/2005 (5:06 pm)
A couple of bugs,-I get a forbiden error if I try to edit my posts.
-The advance search feaute missmatches the logo
-if you click on using torque, nothing appears
Just wanted to pass those along
#13
On the left side navigation bar, use the "Developer Network" section, Torque Game Engine Tab. It takes you to quite a wide selection of sections, one of which is the dOxygen Documentation which is the same as the original forums.
I'm not sure what you mean by the "second half of the torquescript documentation", but everything I'm used to seeing was there. If you can describe it a bit more deeply, it would help!
05/09/2005 (5:09 pm)
Quote:
Woah woah woah! what happened to the torque documentation section?? many parts have been dropped. it wouldnt be so bad if i knew these sections still existed but were reserved for sdk owners, but apparently a few sections have been dropped completely. the second half of the torquescript documentation is missing as well as some of the exporter sections. and just when i was getting started learning about interaction keys...
On the left side navigation bar, use the "Developer Network" section, Torque Game Engine Tab. It takes you to quite a wide selection of sections, one of which is the dOxygen Documentation which is the same as the original forums.
I'm not sure what you mean by the "second half of the torquescript documentation", but everything I'm used to seeing was there. If you can describe it a bit more deeply, it would help!
#14
05/09/2005 (5:10 pm)
I just bought the bravetree bundle pack vol.1 and the transaction went through flawlessly.....everything there seems to work fine.
#15
what i meant was the second half of the torquescript documentation. most of the main sections of the general torque documentation are still there including the third section: "TorqueScript". the second half of this section is missing though. i know because ive been studying it for the last few days. the section was divided into two parts. the first half is still there, but the second half which deals with: Animation, Triggers, Interaction Keys, and Collision is gone now. the section for exporting shapes with milkshape is gone as well.
05/09/2005 (5:42 pm)
"I'm not sure what you mean by the "second half of the torquescript documentation", but everything I'm used to seeing was there. If you can describe it a bit more deeply, it would help!"what i meant was the second half of the torquescript documentation. most of the main sections of the general torque documentation are still there including the third section: "TorqueScript". the second half of this section is missing though. i know because ive been studying it for the last few days. the section was divided into two parts. the first half is still there, but the second half which deals with: Animation, Triggers, Interaction Keys, and Collision is gone now. the section for exporting shapes with milkshape is gone as well.
#17
05/09/2005 (6:14 pm)
As mentioned above the text is too light. I also don't like the yellow header - looks quite amateurish. But I like the direction it's taking - more screen real estate for reading is a good idea!
#18
A bit hard to navigate and get used to not being able to see the last 5 threads, but I guess I'll now have to use "mark posts as read" instead.
No biggie. Grats on the site.
05/09/2005 (6:20 pm)
I think it looks great, especially the yellow header :p No, really.A bit hard to navigate and get used to not being able to see the last 5 threads, but I guess I'll now have to use "mark posts as read" instead.
No biggie. Grats on the site.
#19
My only "want" is the ability to scroll to the next unread plan without having to go back to the main screen. Yes the navbar is pretty much what i miss :( .Perhaps make it optional to those who want it.
Its a pain reading one plan then going back and finding the next unread plan.
what can i say, i like to read plans :)
05/09/2005 (6:34 pm)
Great stuff, takes a little getting used to.My only "want" is the ability to scroll to the next unread plan without having to go back to the main screen. Yes the navbar is pretty much what i miss :( .Perhaps make it optional to those who want it.
Its a pain reading one plan then going back and finding the next unread plan.
what can i say, i like to read plans :)
#20
The links to the 'art store' seem to take you to the engine product page or the garage games product page.
The 'my page' links seem to be missing. I'm not sure how to reach vendor sales info anymore.
05/09/2005 (7:02 pm)
Couple of things I noticed...The links to the 'art store' seem to take you to the engine product page or the garage games product page.
The 'my page' links seem to be missing. I'm not sure how to reach vendor sales info anymore.
Torque Owner Eron Hennessey
Well done!!