Game Development Community

New Site

by Tom Spilman · in General Discussion · 05/09/2005 (3:10 pm) · 61 replies

Wow guys... this new site rocks.... and Google powered search.... totally freaking sweet!

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.

Page «Previous 1 2 3 4 Last »
#1
05/09/2005 (4:24 pm)
Absolutely. I was trying to access the site and getting "denied" errors so I figured something was being changed... but when I came back I was pleasantly surprised by a shiny new site!

Well done!!
#2
05/09/2005 (4:25 pm)
I love it! Awesome new site guys.
#3
05/09/2005 (4:32 pm)
Theres no window for recent threads
#4
05/09/2005 (4:34 pm)
@Sean - You should post that to the website bugs/suggestions forum.
#5
05/09/2005 (4:39 pm)
I'll second Sean's suggestion :)

... runs off looking for the suggestions forum...
#6
05/09/2005 (4:47 pm)
We took out recent threads. We get so many forums posts now that showing hte latest five unread posts is not very useful. If you use Mark All As Read and Read Unread Posts, it is very easy to keep up with what is going on.
#8
05/09/2005 (4:53 pm)
None of the downloads in my account seem to work anymore.
#9
05/09/2005 (4:58 pm)
It's really going to take some getting used to.

It's just too sterile. Ecspecially for a site that sells games.

The pluses are that it's a lot faster.
#10
05/09/2005 (5:04 pm)
Downloads fixed
#11
05/09/2005 (5:05 pm)
Woah woah woah! what happened to the torque documentation section?? many parts have been dropped. it wouldnt be so bad if i knew these sections still existed but were reserved for sdk owners, but apparently a few sections have been dropped completely. the second half of the torquescript documentation is missing as well as some of the exporter sections. and just when i was getting started learning about interaction keys...

wassup with that?
#12
05/09/2005 (5:06 pm)
A couple of bugs,

-I get a forbiden error if I try to edit my posts.
-The advance search feaute missmatches the logo
-if you click on using torque, nothing appears


Just wanted to pass those along
#13
05/09/2005 (5:09 pm)
Quote:
Woah woah woah! what happened to the torque documentation section?? many parts have been dropped. it wouldnt be so bad if i knew these sections still existed but were reserved for sdk owners, but apparently a few sections have been dropped completely. the second half of the torquescript documentation is missing as well as some of the exporter sections. and just when i was getting started learning about interaction keys...

On the left side navigation bar, use the "Developer Network" section, Torque Game Engine Tab. It takes you to quite a wide selection of sections, one of which is the dOxygen Documentation which is the same as the original forums.

I'm not sure what you mean by the "second half of the torquescript documentation", but everything I'm used to seeing was there. If you can describe it a bit more deeply, it would help!
#14
05/09/2005 (5:10 pm)
I just bought the bravetree bundle pack vol.1 and the transaction went through flawlessly.....everything there seems to work fine.
#15
05/09/2005 (5:42 pm)
"I'm not sure what you mean by the "second half of the torquescript documentation", but everything I'm used to seeing was there. If you can describe it a bit more deeply, it would help!"

what i meant was the second half of the torquescript documentation. most of the main sections of the general torque documentation are still there including the third section: "TorqueScript". the second half of this section is missing though. i know because ive been studying it for the last few days. the section was divided into two parts. the first half is still there, but the second half which deals with: Animation, Triggers, Interaction Keys, and Collision is gone now. the section for exporting shapes with milkshape is gone as well.
#16
05/09/2005 (5:54 pm)
EDIT -- Thanks for the changes made GG! :)

Some great improvements here, I like it! :)

But..... let's get the text color one or two shades darker!

If you agree, please say so here.

Thanks!
#17
05/09/2005 (6:14 pm)
As mentioned above the text is too light. I also don't like the yellow header - looks quite amateurish. But I like the direction it's taking - more screen real estate for reading is a good idea!
#18
05/09/2005 (6:20 pm)
I think it looks great, especially the yellow header :p No, really.
A bit hard to navigate and get used to not being able to see the last 5 threads, but I guess I'll now have to use "mark posts as read" instead.

No biggie. Grats on the site.
#19
05/09/2005 (6:34 pm)
Great stuff, takes a little getting used to.

My only "want" is the ability to scroll to the next unread plan without having to go back to the main screen. Yes the navbar is pretty much what i miss :( .Perhaps make it optional to those who want it.

Its a pain reading one plan then going back and finding the next unread plan.

what can i say, i like to read plans :)
#20
05/09/2005 (7:02 pm)
Couple of things I noticed...

The links to the 'art store' seem to take you to the engine product page or the garage games product page.

The 'my page' links seem to be missing. I'm not sure how to reach vendor sales info anymore.
Page «Previous 1 2 3 4 Last »