TGE 1.4 Release
by Alan McCosh · in Torque Game Engine · 05/09/2005 (12:11 pm) · 19 replies
Any word on tge 1.4??? I've been patiently waiting ever since the GDC, at which point the eta was "soon", and i'm getting a little antsy to say the least.
About the author
#2
05/09/2005 (7:28 pm)
That is of course an early release. My task list goes something like "finish up terrain for ms2" then "get next release candidate out the door."
#3
"finish up terrain for ms2"
is it the terrain of milestone 2 for TSE?
05/11/2005 (12:16 am)
Ben what is :"finish up terrain for ms2"
is it the terrain of milestone 2 for TSE?
#4
"finish up terrain for ms2"
is it the terrain of milestone 2 for TSE?
05/11/2005 (12:23 am)
Ben what is :"finish up terrain for ms2"
is it the terrain of milestone 2 for TSE?
#5
05/11/2005 (12:52 am)
Yes that's what he meant.
#6
09/13/2005 (3:06 pm)
Will 1.4 (stable) be released any time soon? Our project is waiting for 1.4 (i dont want to keep copying my source changes over... i'm not even sure they'll work with 1.4). If it takes like half a year we'll just use 1.3 or the 1.4 early release. Any ideas?
#7
09/13/2005 (3:25 pm)
Just take a look at Ben Garney's latest post http://www.garagegames.com/blogs/8863/8670. He's talking about Torque 1.4.
#8
09/13/2005 (3:27 pm)
Thanks, i will
#9
If you want to merge up, now is not a bad time to do it. Some localized changes will occur (vis a vis Mac/Linux platform layer fixes), and general bugfixes, too, but the vast bulk of changes are done.
09/13/2005 (7:19 pm)
1.4 final is very soon; within weeks. How long exactly? We'll, I'd like to get Mac and Linux support in and tested a bit by the community, as well as fix any issues that come up in the forums. So far these have all been fairly minor, so I expect we'll be on track for a near-future final release.If you want to merge up, now is not a bad time to do it. Some localized changes will occur (vis a vis Mac/Linux platform layer fixes), and general bugfixes, too, but the vast bulk of changes are done.
#10
10/08/2005 (5:49 am)
Only the console keeps spamming some errors while running the starter.fps. Is that fixed now? Or will it be fixed?
#11
10/08/2005 (11:11 am)
Yes, we're going to release a solid final version. Can you note the message? It may not be happening on our dev systems.
#12
10/08/2005 (11:33 am)
Ben, might you ship 1.4 with a Visual C++ 2005 solution?
#13
Error: shape starter.fps/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
Could not locate texture: starter.fps/data/shapes/player/base.lmale
Could not locate texture: starter.fps/data/shapes/player/base.lmale
Could not locate texture: starter.fps/data/shapes/player/crossbow
Could not locate texture: starter.fps/data/shapes/player/clip
when i join my dedicated server from the clean 1.3 or currect 1.4 head, i get lot's of spam, and it's trying to look for those files in all directories (starter.fps, starter.fps/data, starter.fps/shapers etc etc etc.)
I tried making them, but somehow it doesnt like that either, and it keeps doing it...
The game works perfect, but that still keeps comming up (unless i remove the crossbow, and the clip and change the player in the scripts offcourse)
@ryan:
There's a vc7 solution in there: Torque SDK.sln. I'm sure you can open it with 2005.
10/08/2005 (12:48 pm)
Well for example it has been saying this since i had 1.3:Error: shape starter.fps/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
Could not locate texture: starter.fps/data/shapes/player/base.lmale
Could not locate texture: starter.fps/data/shapes/player/base.lmale
Could not locate texture: starter.fps/data/shapes/player/crossbow
Could not locate texture: starter.fps/data/shapes/player/clip
when i join my dedicated server from the clean 1.3 or currect 1.4 head, i get lot's of spam, and it's trying to look for those files in all directories (starter.fps, starter.fps/data, starter.fps/shapers etc etc etc.)
I tried making them, but somehow it doesnt like that either, and it keeps doing it...
The game works perfect, but that still keeps comming up (unless i remove the crossbow, and the clip and change the player in the scripts offcourse)
@ryan:
There's a vc7 solution in there: Torque SDK.sln. I'm sure you can open it with 2005.
#14
I think those texture locations are described in the dts player shape. I've searched through the script code and I cannot find where it specifies base.lmale. So my guess is that its exported with the .dts shape. Only way to fix it is to probably re-export the model.
Of course i could be wrong...
10/09/2005 (12:34 am)
Hey Robin,I think those texture locations are described in the dts player shape. I've searched through the script code and I cannot find where it specifies base.lmale. So my guess is that its exported with the .dts shape. Only way to fix it is to probably re-export the model.
Of course i could be wrong...
#15
10/09/2005 (7:26 am)
Yea i couldnt find it either, but this should be fixed because it's harder to find other possible errors. The dedicated server window literraly spams it everytime somebody joins. And since we dont have our own player model yet, wouldnt it be best if GG just fixed it?
#16
10/12/2005 (9:41 am)
Robin, Torque SDK.sln can be opened with 2005, but it needs to be converted to the new VS project format. It does not compile out of the box. There is a thread regarding the changes that must be made for a clean compile. Visual C++ 2005 is about to become the new standard coding platform, and I hope GarageGames acknowledges that.
#17
Only.. i wish they excluded that damn .net framework. Slows pc's down sooo much :(
edit:
microsoft offcourse :P
10/12/2005 (1:35 pm)
I have visual c++ 2003, and that one also says it needs to be converted. I click ok, and it works without problems. :)Only.. i wish they excluded that damn .net framework. Slows pc's down sooo much :(
edit:
microsoft offcourse :P
#18
Microsoft Offcourse....muahahahahah.
10/12/2005 (3:13 pm)
That's the best typo I've seen in a long time.Microsoft Offcourse....muahahahahah.
#19
10/12/2005 (3:18 pm)
What? o.O
Associate Anthony Rosenbaum