Game Development Community

Torque Design Documents

by Dane McGreevy · in Torque Game Engine · 05/07/2005 (8:24 pm) · 5 replies

Hi,
Does anyone know if there are any Design documents, showing the Architecture of Torque Game Engine? I can't find anything about Architecture in the Code Documentation.

I am a student and our group is editing the Torque Game Engine for our client. We have to create a design for these changes, however we are finding this difficult since we don't know the design for the current engine.

Thanks for your help.

#1
05/07/2005 (8:26 pm)
What exactly are you looking for? There's a bit of an inheretance chart in the docs, but that's about it. What do you mean by "Design documents"? There's a chance you could get UML auto-generated with doxygen but it would be convoluted at best.
#2
05/07/2005 (8:35 pm)
We have found the Inhertitance chart, thanks! It is very detailed!

We need a high level overview of the architecture of the engine. Was there any documentation created before the Torque game Engine was, outlining its design? Possibly an SDD? SADD?
#3
05/07/2005 (9:19 pm)
The TRIBES Engine Networking Model

This is the article from the presentation that Tim and Mark presented at the GDC some years ago. This may not be exactly what you are looking for, but it will give you insight into the design intent of the engine.
#4
05/07/2005 (10:01 pm)
Thank-you Joe!
#5
05/07/2005 (10:50 pm)
Be aware that Torque was developed internally at Dynamix for many years before it was repurposed as a game engine product. That's why the documentation is a bit rough for such an otherwise mature product. There is a file called engine.overview.txt that goes into a pretty good overview of the engine.