Scoping scene on client side
by Christoph Niederberger · in Torque Game Engine · 01/07/2002 (2:28 pm) · 0 replies
Hi,
I'm trying to scope the ghost objects on the client side to get information about the other objects around the actual one (a special object derived from GameBase which needs this information).
The problem is, I don't have any idea where to start and how to get these objects. I should scope the scene often so I tried to overwrite the processTick() method... is this the correct way to do that?
Thnx,
Chris
I'm trying to scope the ghost objects on the client side to get information about the other objects around the actual one (a special object derived from GameBase which needs this information).
The problem is, I don't have any idea where to start and how to get these objects. I should scope the scene often so I tried to overwrite the processTick() method... is this the correct way to do that?
Thnx,
Chris