'Better' shadows?
by kc_0045 · in Torque Game Engine · 05/06/2005 (9:19 pm) · 11 replies
Hello, this is pretty simple(i think) i just cant find it, how can i improve the quality of shadows? i dont just mean like using that Pref or function, like a change in the engine to make the shadows better, like less blured. i tryed finding it myself...but it didnt work :(
Thanks in advanced.
Thanks in advanced.
#2
05/06/2005 (9:27 pm)
Ya, but thats not what i want. i just want the same sorta "soft" look, just alittle more detail.
#3
Vid of the improved shadows in the lighting pack, you can make them as fuzzy or detailed as you want too.
The stencil shadow resource might have been a lil overkill for you.
05/06/2005 (9:35 pm)
www.synapsegaming.com/content/linkedimages/DynamicShadows1.aviVid of the improved shadows in the lighting pack, you can make them as fuzzy or detailed as you want too.
The stencil shadow resource might have been a lil overkill for you.
#4
05/06/2005 (9:39 pm)
Hmm, well is there anyway to do that without the lighting pack? as i dont have the cash right now. and i was thinking about the Static shadows but i heard they raise the FPS alot, so i dont wanna use them
#5
B--
05/06/2005 (10:26 pm)
Kc_0045: I would say keep developing your game and don't worry about the shadows. Save about $2 a week, and when your game is finished you will have saved more than enough to buy the lighting pack addon which should integrate without major issue and give your existing shadows the look your after.B--
#6
05/07/2005 (4:08 pm)
Hmm...Well the main reason is that i want to learn how to do this myself, and how torque works. but if i just buy the pack, im not learning anything. soo can somone atleast explain it, or give me an idea of what i would need to change?
#7
05/07/2005 (4:28 pm)
I dunno....maybe something in shadow.cc?
#8
I would say you keep working on your game and worry about those things when you feel you have enough knowledge, and if you really want to do it, go pick an OpenGL book and make lots of stand alone apps or a game engine of your own, and then you'll know enough to modify TGE as you want.
Regards,
Xavier.
05/07/2005 (4:35 pm)
Kc: Chances are that if you can't figure yourself what to change or do, you won't be able to implement nor understand any implementation of a better shadowing system. Shadows are one of the most complex parts of rendering and it's not like changing a value in torque like CoolLookingShadows = true;I would say you keep working on your game and worry about those things when you feel you have enough knowledge, and if you really want to do it, go pick an OpenGL book and make lots of stand alone apps or a game engine of your own, and then you'll know enough to modify TGE as you want.
Regards,
Xavier.
#9
05/07/2005 (6:39 pm)
Ok ok, thanks for your help....oh and one more thing(im not sure if this can be done in script, or the c++) how can i make the normal shadows darker? thanks for all your help
#10
05/07/2005 (7:00 pm)
There's a shadow level parameter that is defined for ShapeBase, take a look at the code, it's easy to find
#11
genericShadowLevel = 2.0f;
noShadowLevel = 2.0f;
is it?
iv gone though all the shadow functions for shapbase...and cant seem to find it :(
05/07/2005 (7:14 pm)
Hmmm....i cant seem to find it...its not genericShadowLevel = 2.0f;
noShadowLevel = 2.0f;
is it?
iv gone though all the shadow functions for shapbase...and cant seem to find it :(
Torque Owner Chris Newman
there is also this resource
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5426