Feature Request: IFL Support
by Markus Nuebel · in Artist Corner · 05/06/2005 (3:53 am) · 4 replies
It would be cool, if a next version of TST Pro could offer IFL support.
Currenly you have to startup your torque game to see shapes with IFL materials in aciton. Would be quite easier, if TST Pro could help here.
-- Markus
Currenly you have to startup your torque game to see shapes with IFL materials in aciton. Would be quite easier, if TST Pro could help here.
-- Markus
About the author
#2
05/06/2005 (6:13 pm)
Also note that you need to script IFL's to see them work in a Torque game but they'll always show in TST :)
#3
05/06/2005 (6:22 pm)
I just tried out a DTS shape with an IFL animation on it and it worked fine in TST Pro.
#4
I dropped the IFL cube David posted here:
www.garagegames.com/blogs/8341/5281 into my game folder.
I got it to work inside torque, as Eric mentioned, by changing the object instance to a StaticShape and playing the anim animation on it.
Works perfect.
But when checking out the same model (stored at the same place) with TST Pro, the animation is not played.
Instead the face with the ifl-texture assigned to it is not displayed at all in TST Pro.
See this screenshot:
.
Any ideas?
-- Markus
05/07/2005 (1:18 am)
Thats strange.I dropped the IFL cube David posted here:
www.garagegames.com/blogs/8341/5281 into my game folder.
I got it to work inside torque, as Eric mentioned, by changing the object instance to a StaticShape and playing the anim animation on it.
Works perfect.
But when checking out the same model (stored at the same place) with TST Pro, the animation is not played.
Instead the face with the ifl-texture assigned to it is not displayed at all in TST Pro.
See this screenshot:
.Any ideas?
-- Markus
Torque Owner Mark Barner
mbarnatl