Game Development Community

Particle delay problem

by Kevin James · in Torque Game Builder · 05/05/2005 (2:47 pm) · 13 replies

I have a particle effect that pauses about 1 sec before it plays. It does this in the particle editor so i know its not my code but some setting I can't find. Can anyone help?

About the author

Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/


#1
05/06/2005 (1:59 am)
Look out for the use of the "quantity" or "size" fields have keys at zero-value for 1 second or so. Also, if the effect is in cycle-mode and your particles finish, don't forget that the cycle (restart) will happen after the specified period of time, not when the particles have 'died'. This can look like the effect taking some time to start.

If you would like to email the effect to me, I'd be glad to have a quick look at it for you. If you're not using stock imagemaps/images then could you send those along as well.

- Melv.
#2
05/06/2005 (11:52 am)
Thanks Melv!

It was exactly what you said!
#3
05/07/2005 (1:03 am)
Cool. :)

Which one was it BTW?

- Melv.
#4
05/08/2005 (9:15 pm)
It was the Quantity field.
#5
02/14/2006 (8:28 pm)
If you want your particles to show up right away? How can you go about this, the default field is 0.0 -> 1.0,
Ideally i'd like it to be 1.0 from the start.
#6
03/19/2006 (12:27 pm)
This appears to be the same problem as I mentioned in my thread. I have my quantity_base graph set to 1 at time 0, and there is a one second delay before it fires. I have the life mode set to KILL. If I set the quantity to 10 then it fires immediately, but I don't want 10 particles. Any idea what I can do to fix it?
#7
08/02/2006 (1:02 am)
I'm having the same problem as Matt. Any suggestions?

Thanks.
#8
08/02/2006 (1:34 pm)
Why don't you set the quanity up high the first millisecond or so, then immediately tone it down to the level you want. It seems to me that, if the quanity is at 1 at the start, then you should be having no problems. Have you checked size, visibility, and other fields like that?
#9
08/03/2006 (12:41 am)
I don't want to crank it up high and then low, because I don't want to generate more than needed.

All size, visibility, and other fields like that look to be set to at least 1. Mind taking a look at it through email?
#10
08/03/2006 (6:39 am)
Sure, I'll look at it. Send it to syreal14@yahoo.com
#11
08/05/2006 (9:10 pm)
Any luck?
#12
08/07/2006 (4:58 pm)
I sent you an email,

I doesn't appear that anything is wrong. Did you test the effect in-game? I've been very busy with Shellcore recently, sorry. ;D
#13
08/07/2006 (10:05 pm)
Thanks for the email.

I worked around this problem by declaring "single particle" to be true. If anyone ha sa better solution, please feel free to post!