Problems with compiling
by Chris · in Torque Game Builder · 05/04/2005 (3:43 pm) · 4 replies
I am currently using Microsoft C++ .NET to work on the T2D source code. The problem is when I compile (even a clean source copy) I get "error PRJ0019: A tool returned an error code: "Performing Custom Build Step"
I cant figure out whats up with it.Please help!
I cant figure out whats up with it.Please help!
About the author
#2
05/11/2005 (11:08 pm)
Have you tried building the other projects besides T2D manually? The T2D project is dependant upon most, if not all, of the other projects in the solution. I don't see any specific settings for custom build step in my solution.
#3
example T2D/math/mMath_ASM.asm. If you go into the file properties you will see the custom build steps and where it is looking for the tools.
Make sure that your directories are correct, in particular that the SDK/bin/nasm directory exists.
--Tom
05/12/2005 (8:58 am)
You are likely getting this error when it tries to compile your .asm files. There are 3 in the math directory and 1 in the platform directory. example T2D/math/mMath_ASM.asm. If you go into the file properties you will see the custom build steps and where it is looking for the tools.
Make sure that your directories are correct, in particular that the SDK/bin/nasm directory exists.
--Tom
#4
05/12/2005 (1:01 pm)
I dont know what happened, but I compiled once with the TBE and now .NET will compile. Sorta wierd if you ask me but it works now.
Torque Owner Chris