Is the world truly limitless?
by ololo · in Torque Game Engine · 05/04/2005 (8:32 am) · 6 replies
After about half an hour of flying in one direction, i came to the conclusion that the torque world map in the demo never ends or wraps back around itself. but before i make a game based on this assumption, i would like to know if this is true. so is it true?
#2
Anyways, if you just want the player to be able to all out run forever, and only see terrain (not foliage or buildings or anything else), then yes the world is limitless, however the practical world where your character can actually interact and do stuff is limited to the size of your mission area.
TSE gets around those limitations somewhat, but there are still limits to what any engine can actually address.
05/04/2005 (8:36 am)
Kinda, sorta yeah... You as a client will never fall of the planet, and you will never run around the planet either. However TGE is limited in what it can actually track and address to a space (2048x2048) x the number of terrain tile repeats, I think it's about 8 but I could be wrong.Anyways, if you just want the player to be able to all out run forever, and only see terrain (not foliage or buildings or anything else), then yes the world is limitless, however the practical world where your character can actually interact and do stuff is limited to the size of your mission area.
TSE gets around those limitations somewhat, but there are still limits to what any engine can actually address.
#3
But you can run pretty darn far!
05/04/2005 (9:08 am)
If you go far enough, I think you'll eventually run into problems with variable precision/overflows.But you can run pretty darn far!
#4
www.garagegames.com/mg/forums/result.thread.php?qt=26637
05/04/2005 (9:36 am)
@Mark, I believe you may be wrong, I've asked the same question in another thread, located...www.garagegames.com/mg/forums/result.thread.php?qt=26637
#5
05/04/2005 (9:52 am)
I don't see anything in that thread that contradicts what I said. :)
#6
05/04/2005 (10:15 am)
NM I just realized what you were actually saying was different from the way I was reading it, sorry.
Torque 3D Owner Matthew Langley
Torque