Getting HoverVehicleData to work
by David Russell · in Torque Game Engine · 05/03/2005 (10:20 pm) · 0 replies
Hi,
I'm new to Torque and have been playing with the vehicle datablocks. I had trouble getting a HoverVehicle object to be created. During the 'new' call the engine would crash.
If you are having this problem, the solution is to make sure you specify a value for the 'mainThrustForce' field; the default value for this field causes the crashing.
Similarly, not specifying a 'shapeFile' will also cause the engine to crash, so be sure to specify that as well.
This was in Torque 1_3
Dave.
I'm new to Torque and have been playing with the vehicle datablocks. I had trouble getting a HoverVehicle object to be created. During the 'new' call the engine would crash.
If you are having this problem, the solution is to make sure you specify a value for the 'mainThrustForce' field; the default value for this field causes the crashing.
Similarly, not specifying a 'shapeFile' will also cause the engine to crash, so be sure to specify that as well.
This was in Torque 1_3
Dave.