Game Development Community

Physics for pong clone...

by Funky Diver · in Torque Game Builder · 05/03/2005 (3:31 pm) · 2 replies

Hi,

I'm trying to create physic materials for sprites to use in a pong-like game. I've managed to create a realistic bouncing ball, but still have some problems to complete my first demo:

1) A player object will be rotated on the ball hit... I need to make the thing moveable, cause physics event, but not to receive physics event.
SetPhysics(true, false) does NOT help... What can I do?
2) How make the collidable tiles react on the moving objects (make a ball bounce off)? Cannot find an example...

Thank you in advance for any ideas!

#1
05/03/2005 (7:14 pm)
Just in case you don't know this already - if you do ingore what I'm saying lol-... if you can't see the T2D Private Forums, go to the right menu, click on "Edit Subscriptions"... scroll down in that menu and make sure the checkbox next to Torque 2D Private forums is checked, submit changes and now you should see the T2D Private forums :) lots of stuff there

Check out the "Getting Started" forum and then "Need to know where to start?" thread
#2
05/04/2005 (6:03 am)
Oh, my....
Thanks a lot, Matthew, I'll be there...