DTS files needed
by Robert S. · in Torque Game Engine · 05/03/2005 (10:07 am) · 3 replies
Hi,
I'm building a dynamic city and it seems that DIF files are not suitable for this purpose. DTS files seem to be the right solution, but I have none of them onhand.
I would appreciate if somebody could send me some DTS files for testing purposes (ideally large DTS objects).
Thanks
I'm building a dynamic city and it seems that DIF files are not suitable for this purpose. DTS files seem to be the right solution, but I have none of them onhand.
I would appreciate if somebody could send me some DTS files for testing purposes (ideally large DTS objects).
Thanks
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#2
05/03/2005 (1:06 pm)
As of 1.4 there is no longer limits on the amount of collision mesh. But The DTS will not be able to cast shadows on the landscape.
#3
The only issue is that the shapes will not get lightmapped shadows on themselves. However, there is a quick change that allows dynamic shadows to be cast on their collision meshes.
05/05/2005 (11:45 am)
If you license Synapse Gaming's Lighting pack, yes they will. Even without the LP, it might be straightforward to add the TSSTatic masks to the shadow raycasting process.The only issue is that the shapes will not get lightmapped shadows on themselves. However, there is a quick change that allows dynamic shadows to be cast on their collision meshes.
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