How do I compile the lighting pack?
by Niall · in · 05/02/2005 (5:32 am) · 6 replies
Hi all!
I just bought TGE and the lighting pack.
I can compile TGE with TBE no problem, but no matter what I try with the lighting pack - I just can't compile it!
Now I know TBE isn't configured for the lighting pack but how can I use the tools it installs to compile the engine with the lighting pack...?
The instructions are pretty poor with the lighting pack!
I just bought TGE and the lighting pack.
I can compile TGE with TBE no problem, but no matter what I try with the lighting pack - I just can't compile it!
Now I know TBE isn't configured for the lighting pack but how can I use the tools it installs to compile the engine with the lighting pack...?
The instructions are pretty poor with the lighting pack!
#2
05/02/2005 (7:28 am)
Nice one! Thanks very much! What do you mean by "use" - as in - how do I "use" that make file and not the one TBE installs?!
#3
Eric is saying that you need to copy the 'conf.GCC3.WIN32.mk' file from your '...\LightingPack\mk' folder to 'C:\Torque\SDK\mk'.
Building the engine works great - building "All" fails because the Texture2Bm8 project was included in the make files (which seems to be a dead project). I'm working with GarageGames to make the Lighting Pack and TBE easier to use together.
Right now all other dev environments are fully supported (VC6, VC7, Xcode, ...) - TBE is next on the list.
-John
05/02/2005 (10:04 am)
Hi Niall,Eric is saying that you need to copy the 'conf.GCC3.WIN32.mk' file from your '...\LightingPack\mk' folder to 'C:\Torque\SDK\mk'.
Building the engine works great - building "All" fails because the Texture2Bm8 project was included in the make files (which seems to be a dead project). I'm working with GarageGames to make the Lighting Pack and TBE easier to use together.
Right now all other dev environments are fully supported (VC6, VC7, Xcode, ...) - TBE is next on the list.
-John
#4
John, I guessed that was what he meant so I tried it but it did not make all due to errors but I got a synapseGaming.exe file - so it worked for the most part. However I cannot select DirectX for video - maybe the required .dll file did not compile? Would it be possible for someone to email me this .dll file so I can just put it in the dir and I guess then I should be able to use DirectX instead of openGL?
Thanks in advance guys.
digitaldeath@eircom.net
05/02/2005 (2:16 pm)
Thanks for the help guys!John, I guessed that was what he meant so I tried it but it did not make all due to errors but I got a synapseGaming.exe file - so it worked for the most part. However I cannot select DirectX for video - maybe the required .dll file did not compile? Would it be possible for someone to email me this .dll file so I can just put it in the dir and I guess then I should be able to use DirectX instead of openGL?
Thanks in advance guys.
digitaldeath@eircom.net
#5
I posted an update today in the private Lighting Pack forum for full TBE support.
Torque's DirectX drivers can only be compiled with Visual C++ - TBE only builds the Torque, Map2Dif, and BuildWad projects.
-John
05/03/2005 (8:35 pm)
Hi Niall,I posted an update today in the private Lighting Pack forum for full TBE support.
Torque's DirectX drivers can only be compiled with Visual C++ - TBE only builds the Torque, Map2Dif, and BuildWad projects.
-John
#6
Funny - TBE built the DirectX drivers for me! :-)
05/04/2005 (9:26 am)
Thank you very much John - I'll head over there now!Funny - TBE built the DirectX drivers for me! :-)
Torque Owner Eric Johnson
...In windows you can simply create the C:\Torque\SDK directory then copy the LightingPack's directory (SynapseGaming/contentPacks/LightingPack) into C:\Torque\SDK. Reinstall TBE and you should be able to compile it. Use the "conf.GCC3.WIN32.mk" from the lighting pack (TBE overwrites it when TBE is installed). This will get it compiled and runable. I'm not a programmer, just telling you what I did to get it working.