crouching player, hidden....whatever
by Jim McLuckie · in Torque Game Engine · 01/06/2002 (4:19 pm) · 4 replies
Has anyone attempted to put code in to allow the player to crouch? Would this be a difficult thing to put it? How's about it, guys?
#2
01/07/2002 (5:53 pm)
So there will be no code needed to determine the player height or anything? If the player is half the regular height in the crouch position, he/she will be able to crawl through spaces that are half the height?
#3
01/08/2002 (9:33 pm)
Although I haven't done any modeling for Torque or T2, Im pretty sure that the camera position itself is attached to the a node in the model, and the bounding box (collisions w/ world/projectiles etc) is sized in the modeling program, based on player pose etc... or something like that.
#4
"This is NOT QUAKE derived, This is NOT Quake derived"
chant until you don't think in Quake terms anymore.
It seems in Torque that the player view and the "third person" view are rendered by the same rules, until Quake dervied games. I realized this when playing with the "Salute" and "Wave" binds in Realm Wars with a friend that your view moves slightly during these animations, exactly the same amount that the head of the model moves.
Which means the "camera" for first person is attached to the head.
Forget all those "Quake" derived limitations. You have a whole new set of limitions to discover.
05/12/2002 (10:22 pm)
The Torque mantra should be . . ."This is NOT QUAKE derived, This is NOT Quake derived"
chant until you don't think in Quake terms anymore.
It seems in Torque that the player view and the "third person" view are rendered by the same rules, until Quake dervied games. I realized this when playing with the "Salute" and "Wave" binds in Realm Wars with a friend that your view moves slightly during these animations, exactly the same amount that the head of the model moves.
Which means the "camera" for first person is attached to the head.
Forget all those "Quake" derived limitations. You have a whole new set of limitions to discover.
Torque Owner Josh Albrecht