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Upgraded to OSX 10.4. Now my sound doesn't work

by Don Parrish · in General Game Discussion · 04/30/2005 (8:03 am) · 34 replies

I upgraded to the new Tiger OS. I can hear the music, but I can't hear the other sounds. I installed new and I still have the same problem with the new install. Any ideas?

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#21
07/18/2005 (6:39 am)
Check out this posting on the Lore forums regarding a fix for the sound. As posted by another guy, it works for all TGE based games. Please note, I can't test this at all, just passing along information!

Maybe Justin will see this & confirm this on a Mac with Orbz, unless someone wants to check it out themselves.
#22
07/18/2005 (11:37 am)
Can anyone explain to me exactly what it is that this does? I make a backup of openal framework, install a different openal, then wipe the new one. The end? I don't get what different this makes...

Gary (-;
#23
07/18/2005 (4:55 pm)
@Gary- my interpretation is this:

The fix is to ship your own shared library of OpenAL, of whatever version is known to work with your game, or better yet, statically link your Torque game with the OpenAL lib so it's all self contained in your executable. (You will pay by having a larger executable is all)

Some are quick to blame Garagegames team for this one. But basically as a game developer you are depending on the OS maker (Apple) not to break compatibility. You are at their mercy. And ever since OS X 10.0 came out, history shows they are breaking things and seriously altering APIs every 12 months or so when they make a major OS revision (IMHO). Parts of OS X are definitely a moving target.

If you are going to depend on the shared libraries provided by the OS, then you must stay ahead of the curve and get into the beta testing program from APple (or from Microsoft for that matter), so you know if you game is going to run, before that OS release hits the streets.

My 0.02
Alex
#24
07/19/2005 (7:33 am)
I'll blame Apple for the original break. But how many months do we have to wait for the fix? Garage Games should have had a fix for this a day or two after the OS was released.
#25
07/19/2005 (5:32 pm)
@Don- yeah especially since they GG have published games that I guess are broken as a result !
#26
07/23/2005 (6:35 am)
@Gary - Those instructions are what worked for the guy who posted it (a Lore dev, btw). As far as he knows, it installs the newer version into a different location.
#27
08/22/2005 (10:49 pm)
I started the original post on this problem April 30th. Here we are at the end of August w/o a fix. Is anyone ever going to correct this issue, or did I just waste my money?
#28
08/23/2005 (12:35 am)
@Don: If ostensible lack of working sound on one of three platforms, in the face of everything else, is a "[...] waste of money", well, then, I guess that you didn't really consider what Torque was before purchasing it.

Alternatively, you could always do a search and find a multitude of real solutions [including a .plan by the new GG mac guy that fixed it, and someone who made a resource based on the information contained therein].

Gary (-;
#29
08/23/2005 (11:30 am)
Well maybe you need to explain what Torque has to do with selling a product that doesn't work . I purchased the game, not only becaused I liked it, but because I believed there would be better support. If there is a fix out there, then why doesn't GarageGames release the fix. Most of fixes I have read about don't work. I have tried several of these so called fixes. I haven't really heard anything from this company on what they are doing to address the problem.
#30
08/23/2005 (12:10 pm)
Well, since you're evidently not going to do the search yourself, here:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8300
and
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8339

If you do what that describes, then it's basically impossible to go wrong [although it all sounds convoluted, it's really not], and it doesn't involve changing anything on your system. It gives you a known-good openal framework, and bundles it with your .app.


And now I'll bitch because... well, just because.

Torque is a product that worked great in every way right up until a new Apple OS came out. You'll notice that there hasn't been a major release of Torque since the release of Tiger. GG are hardly likely to do a major release [and any official release is "major"] just to fix one thing for people who can fix it themselves with publicly available resources. I have a list of things that I consider more important to change/fix than sound on one platform, anyway.

I'm not sure what you expected in the way of support; I think that enhanced "support" was one of the things I explicitly wasn't expecting when I paid a measly one-off hundred bucks for this. It *is* being supported, but evidently you think that *your* problem should be at the top of *their* list. The problem is already solved and will be in the next release of Torque.

Gary (-;
#31
08/23/2005 (2:04 pm)
And now, this is the moment where I eat my words.

I've just noticed that this is the Orbz forum, so I'm really sorry. I thought we were discussing Torque in general, rather than Orbz specifically.

I'm not sure what more I can say now, since switching out the openal framework *should* work, and apparently has worked for a lot of people. It never worked for me, but then, I didn't really try much. You might try contacting support at 21-6?

Apologies,
Gary (-;
#32
08/23/2005 (5:31 pm)
Ditto what Gary said- I didn't realize this was the Orbz support forum. I am an Orbz license owner although I don't actually play it on the Mac.
#33
08/28/2005 (7:30 pm)
I like playing it w/out sound after all! I miss an occasional close in proximity purp, but oh well.
#34
09/01/2005 (8:04 pm)
Will there be a fixed version of Orbz that fixes this problem for macosx 10.4?
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