Bug in my mod in Editor
by Tverd · in Torque Game Engine Advanced · 04/30/2005 (4:42 am) · 1 replies
I write my own mod which assembled common and terrain_water_demo.
Game is start normaly, executed Editor. All fine, but when push right mouse button and look up, game stoped whith MsgBox debug error:
Fatal: (.....\engine\gfx\gfxdevice.cpp @ 281)
Trying to call drawPrimitive whith no current primitive buffer, call setPrimitiveBuffer()
In original terrain_water_demo in Editor all fine, in my game is error. Where I can find error ?
Game is start normaly, executed Editor. All fine, but when push right mouse button and look up, game stoped whith MsgBox debug error:
Fatal: (.....\engine\gfx\gfxdevice.cpp @ 281)
Trying to call drawPrimitive whith no current primitive buffer, call setPrimitiveBuffer()
In original terrain_water_demo in Editor all fine, in my game is error. Where I can find error ?
About the author
Torque 3D Owner Jacob
I'm just getting back into TGEA and porting my game from TGE and I can see that there is lots to learn...I tried just using my custom script/directory structure straight from TGE but I can see that some adjustments must be made.