Game Development Community

Wondering about Proteus.

by Nick Janetos · in Game Design and Creative Issues · 04/29/2005 (12:06 pm) · 1 replies

Hello there, I'm new to this community:

My hobby has always been composing for the piano. I just got started with using Torque, though, and I'd like to be able to compose synthesized music for games.

I've been shopping around for good cheap electronic "music makers", a subject that I know next to nothing about. So before I fork over 200$ for this, I'd like to know if it is a good idea or not.

I was planning to buy the "Proteus X":

http://www.emu.com/products/product.asp?product=2233&category=631&maincategory=631

...with the "Virtuoso X" library. It looks good to me, but again - I don't know the second thing about this. I've heard people refer to something having "that proteus sound" and I'm not sure if that's good or not!

Am I way in over my head? Any advice from veterans (seasoned or non-seasoned) would be great, thanks.

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#1
05/31/2005 (3:51 am)
In that price range, Proteus might be a good way to go. It depends on the type of music of course. Some synthesizers do better electronicish/techno music, some better acoustic, and some are more all around but more costly. Personally, I have a Yamaha Motif 6 digital music workstation keyboard that I use for most things involving classical instruments. I also use software synthesizers such as Reaktor and Kontakt, as well as some custom synths I've programmed (I'm a programmer also). You'll want some kind of sequencing/audio recording software also, such as Cakewalk Sonar, Fruity Loops, Pro Tools, etc, depending on your specific needs, again.