Game Development Community

Buying the Engine On the 7th Of May

by Dwayne Brown · in General Discussion · 04/28/2005 (5:51 pm) · 29 replies

On May 7th I will be a Torque owner and I am so excited even though am new to programming in C++. I am a College student taking OOP1 and I have a question.

Is this the right product for me to use if I am new to OOP in C++ or do you think it will only make me stronger? By the way I have not learned inheratence yet but I do understand the basic of classes.
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#1
04/28/2005 (5:54 pm)
Only you can really make that decision but seeing that you are in a CompSci course, I would assume that the product would be an excellent learning experience for you.
#2
04/28/2005 (5:56 pm)
In either case Torque is a very wise investment, you would be warmly welcomed :)

You also may want to consider T2D, seems to be a good stepping stone into TGE.
#3
04/28/2005 (5:56 pm)
Thanks thats what my friend said but I just wanted to get a second opinion!!!!
-Thanks
#4
04/28/2005 (5:57 pm)
Well me and my buddies are doing a 3d game and we have some help. I will ask my Professor and this forum for help if I need it and only if I can not fiqure it out for myself. I do like to be challenged!!! =)
#5
04/28/2005 (5:59 pm)
Always good to find people who enjoy being challenged. Also searching the resources is a great way to find solutions and new ways to look and approach things.

With the upcoming Google Mini and TDN that statement will be greatly improved lol :)
#6
04/30/2005 (5:02 pm)
Man I tried out the demo and it ruined it for me!!! NOW I CAN NOT WAIT UNTIL FRIDAY TO BUY THIS PRODUCT!!! I am no expert but when you look at what every other product offers compared to this engine 100 bucks is a steal!!!!!
#7
04/30/2005 (5:32 pm)
I agree, they totally under priced this engine.
#8
04/30/2005 (7:20 pm)
Dwayne,
I bought Torque after 1 semester of C++. Definitely a good investment. I've found that much of what I learned in school applies directly to scripting as well as the engine code.

Since you've already got the demo try playing around with the scripts and any script resources you can access on GarageGames.
#9
05/02/2005 (1:35 pm)
I have not been able to find those script files Cholly. Can you give me a link?
-Thanks
#10
05/05/2005 (12:22 pm)
One more day and I am a Torque License holder baby!!!!!!!!!!!!!!
#11
05/06/2005 (6:38 am)
Dwayne i would seriously suggest you start studying the script files in the demo. there's alot you can do with the scripting language even before you start looking at the engine. ive never seen the engine code but ive spent the last 3 months looking at scripts alone. the fact is, the way torque is designed, you have to do all of your high-level game development using scripts. from what i hear, access to the source code can be used mainly for minor engine changes, modifying how script functions work, and adding new scripts. the good thing about getting the source is that you can learn how to go about creating your own engine. but when it comes to torque, you wont be writing your game in c++, youll be developing it in scripts. its crucial that you understand this, and its crucial that you start studying the scripting language syntax and quirks as soon as possible. the good thing is that the scripting langauge is very object-oriented and similar to c++ so youve already got a head start.

the script files have a .cs extension and can be found in all the directories in the demo. they can be opened in any text editor. the engine executable automatically references the main.cs file located in the same directory which starts the cascading effect of loading many other script files and functions and mission files.
#12
05/06/2005 (7:27 am)
Benefit of being an SDK owner:
The vast amount of info in the private forums.
#13
05/06/2005 (9:01 am)
SEAN H. I do not understand? What you can get out of the demo it would seen you would get more out of the full source code right? Moreover it would seem to be a benifit to be a SDK owner as Chris Newman pointed out right?
#14
05/06/2005 (9:07 am)
I think the point he was making was that you can do a vast amount of work and achieve reasonable results just from editing/creating script files. You don't need to go near the engine unless there is something in particular you want to add/correct/speed up.

As you are new to C++, it would probably be worth keeping away from the engine until you are more familiar with the language.

Just monkey about with the scripts and see what you can do :)
#15
05/06/2005 (10:06 am)
So should I back out of our group project that we are doing a game and the group each where buying the engine? Most are not new to programming.
#16
05/06/2005 (10:09 am)
Why is it all the skilled programmers and owners tell me to get it and people with no skill level tell me other wise? =)
#17
05/06/2005 (10:21 am)
I have come to this conclusion!!!!! Instead of me using the demo that people worked so hard to create and me using this site as a vast resource for my gamming needs. Buying this engine would at least help support the community I spend most of my time on. Furthermore, I feel it would be a great investment being I have programmed a small engine in C++ before using a gamming book. Being new I will always be new because I will never be advanced being programming is always a learning experience. Even gurus try to learn and figure out new ways and short cuts to programming. HOLLA IF YA HEAR ME!!!!
#18
05/06/2005 (12:58 pm)
Quote:
Buying this engine would at least help support the community I spend most of my time on.

Best thing I've heard all day.
#19
05/06/2005 (1:01 pm)
Dwayne i didnt say that you shouldnt buy the engine. i agree you definitely should buy it it's worth much more than the price tag. i was just kinda surprised when you said that you hadnt even *looked* at the scripts yet. and yes you're right you would definitely get alot more from the full source code than from the demo, but in either case you're going to have to learn the scripting language sooner or later because thats what you write your game in. you see, the c++ source code supports all the graphics, sound, and input functionality your games will need, but you use the scripts to actually implement these features into your game. theyre both important. but you'll see :)

happpy coding!
#20
05/06/2005 (1:05 pm)
Best thing I've heard all day

Quote:Buying this engine would at least help support the community I spend most of my time on.



very comendable Dwayne, you will be warmly welcomed :)
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