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Newbie game object q

by Ian Omroth Hardingham · in Torque Game Engine · 01/05/2002 (4:27 am) · 0 replies

I've subclassed 'item' to create some block or other.
I've binded the key 'n' to the function 'foo' in default.bind.cs.
And in foo I've got
%newobjet = new myclass;

What do I do now to insert my item in the gameworld, maybe at the feet of the player or something? Is this the wrong place to do it?

Cheers
Ian.