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Rotating/Falling down for Death Animations

by Pizza Boy · in Artist Corner · 04/27/2005 (9:44 pm) · 1 replies

For my death animation I rotated my Armature 90' forward (to simulate the character falling on his face). I exported to Torque, and when the character dies he does all the superfluous death motions, but remains standing...he won't fall down! How do I get him to actually rotate? Thanks!!!

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#1
04/28/2005 (12:54 am)
How are you rotating the armature. If you have a parent bone at the feet that you are rotating then that ought to work, however, I have found that if you just rotate the armature then the vertices seem to get left behind. In blender they seem to move with the armature, but when you export to Torque the exporter leaves the rotation behind. If you need to rotate the armature, try rotating the mesh at the same time, however, you are probably better off animating the bones. Good luck