exception handling - on or off?
by Steve Crocker · in Torque Game Engine · 01/04/2002 (8:53 pm) · 0 replies
In the VC6 project files there is some inconsistencies with some of the C++ settings
The Torque Lib project ( the static library ) is compiled with enable exception handling ON
The Torque Demo project is set to have enable exception handling OFF
They should likely all be the same one way or the other. I'd favor ON unless there is a measurable specific performance reason why it is off and the code is designed to have exception handling turned off.
Also some of the supporting projects have it turned off as well.
This setting is found in Project Options -> C/C++ tab in the C++ Language category
The Torque Lib project ( the static library ) is compiled with enable exception handling ON
The Torque Demo project is set to have enable exception handling OFF
They should likely all be the same one way or the other. I'd favor ON unless there is a measurable specific performance reason why it is off and the code is designed to have exception handling turned off.
Also some of the supporting projects have it turned off as well.
This setting is found in Project Options -> C/C++ tab in the C++ Language category