Game Development Community

Reference map

by Jack Stenner · in Artist Corner · 04/25/2005 (11:11 am) · 7 replies

I am wondering if there is a way to map a single texture across the terrain(non repeating). I have a small city map and would like to have that map displayed on the terrain so I can use it as a reference when I place buildings and streets. Once the geometry is in place, the image would be replaced with a repeating texture.

Thanks,
Jack

#1
04/25/2005 (11:15 am)
3 words: TSE
#2
04/25/2005 (11:16 am)
You would have to edit the terrain rendering routines in the C++ code to accomplish that feat. Not an easy task, better option IMHO would be to use the terrain painter and paint it as a texture right where you want it, then paint over it when done.
#3
04/25/2005 (11:41 am)
Wish I could read the docs regarding TSE :-(
Does TSE have this capability? I thought it was more for vertex shading, etc, rather than texture mapping....guess I could live with my app not being cross-platform for a little while...
#4
04/25/2005 (11:52 am)
Have you seen the latest Dev Snapshot on TSE? It does appear to do this.
#5
04/25/2005 (11:59 am)
That is one of the primary changes to terrain in TSE: It actually uses -one- texture (as far as I am aware), and the editor tools modify that texture.

Hopefully Ben gets a chance to step in and correct me!
#6
04/25/2005 (12:00 pm)
It DOES do this... One of the pics shows it. A bullseye laid onto the terrain if I remember. It then has a small discussion about the terrain texture system. Check the dev snapshots

Too late: What he said.
#7
04/25/2005 (12:11 pm)
Jack,

In the meantime, you might try placing a decal (like the footprint) on the terrain and keep it from dissappearing.

Thanks.