Game Development Community

Problem animating character

by Jose A. Portillo · in Artist Corner · 04/25/2005 (6:07 am) · 2 replies

I've made and setuped a character in LW8. He is driving a bike and everything work fine in LW, but when exporting to Showtool the hands follow the spine movement and are not blocked to handlebars! Any clues to fix this?

Thanks in advance

#1
04/28/2005 (12:09 am)
Hi folks, I'm still with same problem. It seems nobody can help me. I've proven several ways to fix the problem but nothing worked. I can not get the desired result: the character's arms aren't block in the place I want.

These inherit the displacement from rest of the squeleton, but this only happen when I export and displayed in Showtool. In LW the animation is seen correct.

Greetings and thank you, I hope somebody can help me.
#2
05/23/2005 (9:02 pm)
If you used IK to control the arms of your character you need to use the "Setup for IK" button on the animation tab of the DTS exporter. Make sure you include all bone rotations in each animation sequence you make. You may also try exporting positions as well as rotations for the sholder bones or all the bones for testing purposes. Make sure all your bones are set to "Use Weight Maps Only" and make sure all points have a weight map value.

All things you've probably covered but I though I should post some reply. I hope it helps.