Accessing nodes in player directly
by Jeff Ridenour · in Torque Game Engine · 04/25/2005 (2:43 am) · 1 replies
I'm working on a project where i would like to have network messages animate directly the nodes of a player object, waving its arms about etc. I want to try not to use a standard animation, but simply manipulate the node rotation matrixes procedurally.
I presume i can manage this using getTransform and setTransform. My question is, how do i get a handle on an individual node (like the elbow node), given a player instance?
I presume i can manage this using getTransform and setTransform. My question is, how do i get a handle on an individual node (like the elbow node), given a player instance?
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Shouldn't be too hard to modify that code to do what you need.