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Tourque Build Environment and Torque 2D (TBE & T2D)

by Christopher Gulliver · in Torque Game Builder · 04/24/2005 (7:21 am) · 3 replies

I was currious if anybody was able to get Torque 2D to compile with TBE. I've been looking for a guide to step me through the process. I'm entirely new to Eclipse, so this might be as simple as pointing me to a tutorial for importing a .mk file as a project. Although I have been unable to locate one of those either. Thanks

#1
04/24/2005 (7:21 pm)
It should work just great with Eclipse / TBE, but I haven't tried it myself yet. Hopefully soon we'll have a T2D version of the TBE installer.
#2
04/24/2005 (9:26 pm)
I haven't tried with the latest 1.02 release, but the first release worked (after making the changes to a .mk file, noted for a linux build, since they are the same as what a MinGW build needed) and importing it into TBE.
#3
04/25/2005 (12:36 pm)
Great, I'll look more into it now that I know somebody else has actually been able to get it working.