Better sound control!!
by Jason McIntosh · in Torque Game Builder · 04/23/2005 (8:01 am) · 4 replies
You know, like panning and fading sounds. It would be really nice to have C++/native Torque support for it. :)
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#2
04/23/2005 (11:59 am)
We'd like to make it easier to understand how to do this stuff in T2D, yeah. :) Just made a post about this in another thread.
#3
04/25/2005 (10:18 am)
I think you can access most of the OpenAL function from script no??
#4
04/25/2005 (10:32 pm)
@Randy: I think so, but how do you make OpenAL pan a sound for a 2D game? I'm not sure what details are involved, but I'll be doing research eventually because I want my games to have stereo sound.
Torque Owner Hans Sjunnesson