Game Development Community

TGE Interiors and moving parts

by EddieRay · in Torque Game Engine · 04/22/2005 (1:16 pm) · 3 replies

I've searched the resources/forums, but for some reason, I've been unable to find a workable solution to this most basic question:

How can I make Interiors for TGE, and have doors or other moving parts in them that can be manipulated by the player and that the player can bump into or jump on just like normal Interior surfaces?

Some examples:

A hinged door... the player gets near it, and it opens/closes.

A gate... the player gets near, and it disappears into the ceiling/floor/wall.

A slab/walkway/staircase... the player pushes a button and a secret slab/walkway/staircase slides out from a wall to give the player access to a new area of the Interior that was previously inaccessible (big chasm, ledge that's too high, etc.).

How can I accomplish this kind of thing with TGE...

#2
04/22/2005 (1:38 pm)
Search the resources for "scripted door".
#3
04/22/2005 (1:57 pm)
Thanks guys... that looks like a start, for the "gate" part at least!