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Porting from TGE: everything fine, but...

by Berserk · in Torque Game Engine Advanced · 04/22/2005 (12:38 pm) · 7 replies

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#1
04/22/2005 (12:41 pm)
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#2
04/22/2005 (12:43 pm)
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#3
04/22/2005 (12:43 pm)
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#4
04/22/2005 (12:54 pm)
You need to create a terrain in TSE first maybe?
#5
04/22/2005 (2:01 pm)
I'm gonna guess that you're missing the shaders directory in your project. Or you're not calling exec("data/materialmap.cs"); like they do in the demo.

Also, make sure that if you have any .dif structures at all, that you use the tse map2dif to rexport them from the maps. That will also cause a crash.

Hope that helps
#6
04/22/2005 (5:36 pm)
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#7
04/23/2005 (6:37 am)
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