Game Development Community

Something amiss with 1.0.2

by Jason McIntosh · in Torque Game Builder · 04/20/2005 (8:34 pm) · 8 replies

The first thing I noticed is in the scrolling shooter demo, when I get killed, only the ships and shots shake. The background doesn't shake at all.

Second thing is that I changed to D3D (in both demos) and I get a really weird and extreme lag with mouse movement. Rendering slows waay down and pauses periodically.

I'm using the T2D.exe that came with the distribution. Maybe I'll recompile it and see what happens.

#1
04/21/2005 (12:54 pm)
Hmm... I'll check it out, thanks guys.
#2
04/21/2005 (3:36 pm)
Just to confirm what Robert said, in fullscreen the lag isn't as bad (though it's still there slightly) and there's a ton of flicker.

Processor Init:
Intel Pentium 4, ~2.40 Ghz
(timed at roughly 2.40 Ghz)
FPU detected
MMX detected
SSE detected

Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce2 MX/AGP/SSE2
Version: 1.5.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_paletted_texture
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 2.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
3DFX_texture_compression_FXT1
NPatch tessellation
#3
04/21/2005 (3:38 pm)
Thought this might also be useful:

Here are the main details(while running T2D 1.0.2 as well as the included demos), Windows XP SP2, Pentium lll, 750 MHz, 256 MB SDRAM, Geforce4 MX 4000 GPU; 16 bit color mode, vertical sync is on, Image performance set to High, all other GPU settings set to defaults or simply application controlled; 1024 X 780 screen resolution:

OpenGL runs fairly good(better in full-screen mode) - just some consistent watery-wavy activity overall - including sprites and background-likely due to the only available but buggy openGL drivers(for a Geforce4 MX 4000 GPU). Much slower performance than D3D mode.

D3D - in full-screen mode-top half of viewable screen is truncated and torn for the most part(only the scrolling background, or layer 0, is somewhat visible). Lower half runs surprisingly very visibly, smoothly and very quickly-much more so than in OpenGL. The top half of the screen reappears totally when I leave the Options dialog open and the prformance improves. Once closed, however, the strange activity resumes.
In D3D windowed-mode(in all available resolutions) is a completely different story. None of the tearing is visible at any time, but everything on screen speeds up radically and then slows down suddenly, repeating this cycle in consistently timed sequences.

In all cases above, OpenAL was disabled.

I hope this was useful; any suggestions would be greatly appreciated!:)
#4
04/21/2005 (3:46 pm)
You've tried the OEM GeForce drivers from nVidia?
#5
04/21/2005 (3:53 pm)
OEM? Hmmm...must look into those-say Harold, where have you found those? The only ones I could find were the ones supplied as downloads through their website(s). I may have missed them, however(knowing me, I miss a lot)lol
#6
04/21/2005 (4:00 pm)
www.nvidia.com/content/drivers/drivers.asp

Direct from the nVidia site... I like to call their drivers OEM as they work on any nVidia card, vs Say getting the Asus drivers.

If those are the drivers you're using.... (ie the latest drivers) you might try finding an older version and trying it.
#7
04/21/2005 (4:06 pm)
Yeah, those are the very same drivers I'm using - and the older drivers I've used just a few weeks ago are even worse. My GPU was manufactured by eVGA btw. The NVidia drivers work the same way.

Thank you anyway Harold, may come in handy for someone else here!:)
#8
04/21/2005 (6:08 pm)
Thanks harold \o/