New water demo
by Erik Madison · in Torque Game Engine Advanced · 04/20/2005 (3:53 pm) · 5 replies
After merging the new water code, shaders, etc. to my playing TSE directory, the game will now crrash shortly after moving around. Triple checking, the only possible difference I can see is that the demo is done with a camera only, and not a playerbody.
Has anyone else tried it with a player? Is this still that extreme of an alpha, or am I just being obtuse?
Has anyone else tried it with a player? Is this still that extreme of an alpha, or am I just being obtuse?
About the author
#2
04/22/2005 (10:53 am)
The debugger can't load the symbols. I'm sure its in one of the shader files, and I really don't know squat about tracing them. I'm pretty sure it's something I did, as my executable (with merged code) works fine in your test example directory. Its only in my script directory, that it will crash whenever a player moves and a waterblock is present in the scene. Remove either one, and it runs fine.
#3
04/25/2005 (3:50 pm)
It's probably not a player problem as I've tested the water and players pretty thoroughly. You can't load the symbols? Did you compile in debug mode? Take a look at console.log for script problems.
#4
04/25/2005 (5:46 pm)
I never did figure out the original problem, but since then I've redone my whole script base and things are working great.
#5
03/10/2008 (9:38 pm)
I was wondering since you've worked with the water so much if you could help me out. I've been trying to get the collision with water to trigger an echo out, just so I know that it's hitting, but the echo nor a breakpoint has been proving fruitful. Have you encountered/solved this problem? Any help would be great. Thanks.
Torque Owner Brian Ramage
Black Jacket Games