Game Development Community

am I missing something?

by Jim McLuckie · in Torque Game Engine · 01/02/2002 (9:00 am) · 5 replies

Looking on the Torque Engine Info section under Features, I see screenshots next to the Scripting Engine, GUI Engine, and Mission Editor sections...where are these tools? Or are those shots of tools used for Tribes 2 development?

#1
01/02/2002 (9:07 am)
for the gui/hud editor, hit f-10 once you have started the game. for the mission editor, hit f-11 once in game, for scripting, use your favorite text editor on the .cs files in the ./example directory
Ryan
#2
01/02/2002 (9:10 am)
Jim, just to clear that up a little, when Ryan says when start the game, he means once inside a mission.

So you startup the example game, choose a mission, enter the mission and press F10 or F11 for different editors.

Its well worth getting the latest code from CVS and building it, because the later mission editor is a dream compared to the original (at least the landscaping is).

Phil.
#3
01/02/2002 (9:19 am)
Wow, quick replies...I'm liking this :) Just got my license the other day. I have Release_1_1, does that contain the latest mission editor? And once we start coding our game, are we going to be editing the code and scripts in the \engine folder or the \example? Or are stupid questions like this covered in the documentation?
#4
01/02/2002 (9:23 am)
No, Release_1_1 doesn't have that, but I think the latest Dev_Stable does now. I think I saw a post to that effect anyway.
#5
01/02/2002 (10:00 am)
The current Dev_Stable tag has the latest mission editor.