Resolved: OpenAL32.dll in the example dir for the Linux version
by Keith Frampton · in Torque Game Builder · 04/18/2005 (8:21 pm) · 4 replies
While going through the files in the example dir (in preparation for my soon to be released WIP), I noticed that OpenAL32.dll is found in the directory with T2D.bin. I'm guessing that doesn't need to be packaged in there for the Linux version. ;-)
#2
04/19/2005 (8:10 pm)
This is also in the Mac build as well. =)
#3
We provide the exact same SDK package to all platforms. This is so that developers can easily move their SDK from one machine to another, without worrying about platform specifics. So, the OS X project files are included in the windows SDK package, the OpenAL dll is included in the Mac and Linux packages, etc.
04/20/2005 (12:28 am)
Woops... I misread Keith's post. The OpenAL32.dll *should* be in the SDK. Sorry, I thought you meant it was in the demos.We provide the exact same SDK package to all platforms. This is so that developers can easily move their SDK from one machine to another, without worrying about platform specifics. So, the OS X project files are included in the windows SDK package, the OpenAL dll is included in the Mac and Linux packages, etc.
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