Beat'Em Up Player Structure
by Toby W. Allen · in Torque Game Engine · 04/18/2005 (2:56 pm) · 2 replies
Hi there,
I've been re-working my player model and wanted to know a little bit more from experienced people how to properly structure my model.
Aim: Beat'Em Up
Required: A setup which allows us to plus in effects and collision from the player's hits and movements.
Process:
Question 1: I want to add effects like particles and whatnot to my player's hands, so I can have them when he's not doign anything and when he hit the other player.
Should I do this using Triggers or a Dummy object linked to the end of the Bone (If So - What name?)
Many Thanks!
Toby.
I've been re-working my player model and wanted to know a little bit more from experienced people how to properly structure my model.
Aim: Beat'Em Up
Required: A setup which allows us to plus in effects and collision from the player's hits and movements.
Process:
Question 1: I want to add effects like particles and whatnot to my player's hands, so I can have them when he's not doign anything and when he hit the other player.
Should I do this using Triggers or a Dummy object linked to the end of the Bone (If So - What name?)
Many Thanks!
Toby.
#2
Thanks!
Mike
03/11/2008 (9:36 am)
Hey Toby...any further luck on this? I was going to look into making a Beat 'em Up like Double Dragon or River City Ransom...could you point me in any direction? Thanks!
Mike
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