Error in Custom Build Step...
by Mark Kinkead · in Torque Game Builder · 04/18/2005 (2:34 pm) · 3 replies
Did not see this issue posted anywhere...
Also, lucky me, my vc++ compiler is version 7.099x (bought in 2002) so I am not able to open the project from the vc7 folder, for that project file is 7.1+. I had to convert from the vc6. I do not know if that has an impact on the following error:
When the compilation process would approach an ASM file, I would get a too many files error with nasm
It turns out the error is caused by the SPACE in the default install dir name "Torque 2D". Work around is to install it in a folder called "Torque2D" (no space).
This is the only error I encountered building the engine.
--Mark
Also, lucky me, my vc++ compiler is version 7.099x (bought in 2002) so I am not able to open the project from the vc7 folder, for that project file is 7.1+. I had to convert from the vc6. I do not know if that has an impact on the following error:
When the compilation process would approach an ASM file, I would get a too many files error with nasm
It turns out the error is caused by the SPACE in the default install dir name "Torque 2D". Work around is to install it in a folder called "Torque2D" (no space).
This is the only error I encountered building the engine.
--Mark
#2
NASM just doesn't like spaces in filenames, or at least how those file names are being fed to it from vc++. The DOS days are still haunting us.
04/18/2005 (2:52 pm)
This was on an entire project build, but it really doesn't make a difference. NASM just doesn't like spaces in filenames, or at least how those file names are being fed to it from vc++. The DOS days are still haunting us.
#3
04/19/2005 (8:16 am)
Thanks Mark, I've changed the default install dir in the latest release. This was on the to-do list anyway. :)
Torque Owner Charlie Malbaurn
I had errors too but I reinstalled the sdk and then it worked. Matt had the same problem but that was because the bin folder with nasm files in it wasn't there.
Anyway, I hope all is good