Secret project
by Dave "Jellybit" Freeman · in Torque Game Builder · 04/17/2005 (1:06 am) · 22 replies
Here's a sneak peek at a project I'm putting together. I don't want to reveal everything, so I'm just going to show this little cropped screenshot. Here are two characters in my game, zombie and man. I just wanted to show a hint of the art style I'm using. I'm going with the sharp and precise look of pixel art. This screenshot is zoomed 300%, so the actual resolution is higher.

The background is very much a WIP (it's just a digital sketch). The zombie is pretty much what I want. The man was just a placeholder that I may work with later. The animation is a challenge (I've never animated in 2D from this perspective before), but a lot of fun. The scripting is going VERY slowly, but the game is simple enough that I'm sure I can complete it alone. Unfortunately, I'm either going to have to dumb down one of the features a little, or learn C++ from scratch and add a new function to T2D. I'm also going to be doing the music myself. A total one-man project. It's a pretty original idea in gameplay, so it'll be exciting when I have enough to show you that part of the game.
I'm so excited, I had to share this preview with you. Sorry it's just a small percentage of a screenshot instead of a full playable demo like the rest of the guys are sharing. Again, I couldn't hold it in. You understand.
_Apr 24, 2005:_
Here's all but 3 frames of my zombie walk cycle. There's still a lot of cleanup/reanimating (no pun intended) to do, but I think it's looking ok so far. This is my first videogame (I don't count the games I made on my c64 when I was 12), so it's a hell of a learning experience. I'm learning a lot about pixel art and animation. I never did pixel art before this, so this is all a whole new world to me. Animation is also a challange. I'm loving it! But I'm also getting excited about the art design I'm setting up for my NEXT game. Anyway, on to the update.

I animated the head and body separately, so that I can change costume colors with the .setBlendColor function. There's ANOTHER reason I did this, but I won't tell just yet. It's kinda strange of me to update incrementally like this, showing each baby-step, but again, I'm pumped. So bare with me. I know these look like random tiny pieces, but it will fall together and make more sense later. The game isn't what you think it is.

The background is very much a WIP (it's just a digital sketch). The zombie is pretty much what I want. The man was just a placeholder that I may work with later. The animation is a challenge (I've never animated in 2D from this perspective before), but a lot of fun. The scripting is going VERY slowly, but the game is simple enough that I'm sure I can complete it alone. Unfortunately, I'm either going to have to dumb down one of the features a little, or learn C++ from scratch and add a new function to T2D. I'm also going to be doing the music myself. A total one-man project. It's a pretty original idea in gameplay, so it'll be exciting when I have enough to show you that part of the game.
I'm so excited, I had to share this preview with you. Sorry it's just a small percentage of a screenshot instead of a full playable demo like the rest of the guys are sharing. Again, I couldn't hold it in. You understand.
_Apr 24, 2005:_
Here's all but 3 frames of my zombie walk cycle. There's still a lot of cleanup/reanimating (no pun intended) to do, but I think it's looking ok so far. This is my first videogame (I don't count the games I made on my c64 when I was 12), so it's a hell of a learning experience. I'm learning a lot about pixel art and animation. I never did pixel art before this, so this is all a whole new world to me. Animation is also a challange. I'm loving it! But I'm also getting excited about the art design I'm setting up for my NEXT game. Anyway, on to the update.

I animated the head and body separately, so that I can change costume colors with the .setBlendColor function. There's ANOTHER reason I did this, but I won't tell just yet. It's kinda strange of me to update incrementally like this, showing each baby-step, but again, I'm pumped. So bare with me. I know these look like random tiny pieces, but it will fall together and make more sense later. The game isn't what you think it is.
#22
04/30/2005 (9:52 pm)
Cool zombie, pretty freaked up drawing but :) which is a good thing.
Torque Owner Josh Williams
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